Dawncaster

Talent Codex

Every talent, searchable by tier, class affinity, and expansion.

Class
Expansion
386 talents
TalentCore
Acrobatic Weapon

Starting

Acrobatic Weapon

Use your weapon power to start the next combat with Evasion. Passive: Whenever you add a card to your foe's deck, gain 1 Momentum.
RogueCore
TalentCore
Angelic Weapon

Starting

Angelic Weapon

Use your weapon power to start next combat with a Halo of your choice. Passive: You have access to Holy Cards.
KnightCore
TalentCore
Arcane Weapon

Starting

Arcane Weapon

Use your weapon power to gain HEALTH for every Magic Action in your deck (magic cards).
ArcanistCore
TalentCore
Archivists Weapon

Starting

Archivists Weapon

Use your weapon power to start next combat with an Acquisition. Passive: Whenever you spend gold, gain 1 HEALTH.
RogueCore
TalentCore
Artificer's Weapon

Starting

Artificer's Weapon

Use your weapon power to start next combat with an Equipment of your choice.
KnightCore
TalentCore
Baneful Weapon

Starting

Baneful Weapon

Use your weapon power to inflict 2 Poison per level at the start of next combat. Passive: When your foe takes damage from Poison, gain 1 HEALTH.
RogueCore
TalentCore
Beastly Weapon

Starting

Beastly Weapon

Activate to set the rewards of next combat to be all Companion cards.
HunterCore
TalentCore
Cartographers Weapon

Starting

Cartographers Weapon

Activate to add a random Treasure Map into your deck.
RogueCore
TalentCore
Conjurers Weapon

Starting

Conjurers Weapon

Use your weapon power to gain 2 HEALTH for every conjuration you play next combat.
ArcanistCore
TalentCore
Culinary Weapon

Starting

Culinary Weapon

Activate to start combat with a random Ingredient. Passive: Your Ingredients are Persistent.
WarriorCore
TalentCore
Deadly Weapon

Starting

Deadly Weapon

Activate your weapon power to start next combat with a Lay in Wait. Passive: Start next combat with Sinister equal to your level.
RogueCore
TalentCore
Deathdealers Weapon

Starting

Deathdealers Weapon

Use your weapon power to start next combat with a Contract of your choice.
HunterCore
TalentCore
Devout Weapon

Starting

Devout Weapon

Use your weapon power to conjure an Elite Prayer at the start of next combat. Passive: You have access to Holy cards.
ArcanistCore
TalentCore
Disciplined Weapon

Starting

Disciplined Weapon

Activate to start next combat with a Mantra per level (up to 5). Passive: Gain the talent Ki Mantras.
SeekerCore
TalentCore
Elemental Weapon

Starting

Elemental Weapon

Use your weapon power to start your next combat Attuned to an Element of your choice.
Passive: Whenever you trigger your Attunement, gain 1 HEALTH.
ArcanistCore
TalentCore
Enlightened Weapon

Starting

Enlightened Weapon

Use your weapon power to start combat with Euphoria in play.
SeekerCore
TalentCore
Evoking Weapon

Starting

Evoking Weapon

Use your weapon power to conjure an Elite Magic Action at the start of next combat.
KnightCore
TalentCore
Explosive Weapon

Starting

Explosive Weapon

Use your weapon power to conjure a custom Bomb at the start of next combat.
WarriorCore
TalentCore
Familiar Weapon

Starting

Familiar Weapon

Activate to start next combat with a Familiar of your choice.
ArcanistCore
TalentCore
Feral Weapon

Starting

Feral Weapon

Use your weapon power to start next combat with a Fury.
Passive: Gain 1 Regenerate on every third hit.
HunterCore
TalentCore
Flaming Weapon

Starting

Flaming Weapon

Use your weapon power to inflict to 1 Burning and gain 1 Focus per level at the start of next combat. Passive: Gain the Fire Immunity talent.
ArcanistCore
TalentCore
Focused Weapon

Starting

Focused Weapon

Use your weapon power to start next combat with 1 Focus and Centered Strikes.
SeekerCore
TalentCore
Forging Weapon

Starting

Forging Weapon

Use your weapon power to upgrade a random card in your deck. Gain 1 HEALTH whenever you upgrade a card.
WarriorCore
TalentCore
Fortified Weapon

Starting

Fortified Weapon

Use your weapon power to start your next combat with Armor equal to three times your level and Fortified.
KnightCore
TalentCore
Grounding Weapon

Starting

Grounding Weapon

Activate: Gain 10 Barrier at the start of next combat. Passive: When you add a Chain card to your deck, upgrade it equal to your level (my level).
KnightCore
TalentCore
Holy Weapon

Starting

Holy Weapon

Use your weapon power to gain ❤️ equal to 10% of your maximum health. Passive: You have access to Holy cards.
ArcanistCore
TalentCore
Hungering Weapon

Starting

Hungering Weapon

Use your weapon power to consume up to 5 Souls and convert them into Maximum Health.
HunterCore
TalentCore
Infectious Weapon

Starting

Infectious Weapon

Use your weapon power inflict 1 Bane at the start of next combat. Passive: Whenever you inflict a unique Affliction, gain 2 HEALTH.
KnightCore
TalentCore
Jewelled Weapon

Starting

Jewelled Weapon

Use your weapon power to gain gold equal to your level and delve a potion.
RogueCore
TalentCore
Junk Weapon

Starting

Junk Weapon

Activate to gain 2 HEALTH for each card in your Scrap Pile. Passive: You may add cards from card rewards to your Scrap Pile instead of your regular deck.
RogueCore
TalentCore
Manyshot Weapon

Starting

Manyshot Weapon

Use your weapon power to conjure 1 arrow per level (up to 4) at the start of next combat.
RogueCore
TalentCore
Mending Weapon

Starting

Mending Weapon

Use your weapon power to gain 1 HEALTH for every Melee Action in your deck (melee cards).
WarriorCore
TalentCore
Mindful Weapon

Starting

Mindful Weapon

Activate to start your next combat with Evasion and a free Clarity.
SeekerCore
TalentCore
Potent Weapon

Starting

Potent Weapon

Activate to start next combat with Potency equal to your level (my level). Passive: Whenever you finish a Performance, gain 1 Soul.
HunterCore
TalentCore
Prophetic Weapon

Starting

Prophetic Weapon

Use your weapon power to start combat with a free conjured copy of a card in your deck.
SeekerCore
TalentCore
Psychic Weapon

Starting

Psychic Weapon

Activate: Add the Psionic keyword to a card. Start next combat with Focus equal to your level (my level). Passive: Gain the Brainrot talent.
ArcanistCore
TalentCore
Pure Weapon

Starting

Pure Weapon

Use your weapon power to become Blessed at the start of next combat.
KnightCore
TalentCore
Raging Weapon

Starting

Raging Weapon

Use your weapon power to start next combat with a Fury. Passive: Whenever you gain Anger, gain that much HEALTH.
WarriorCore
TalentCore
Reckless Weapon

Starting

Reckless Weapon

Use your weapon power to take damage equal to your level and start next combat with an equal amount of Armor and Anger (my level).
WarriorCore
TalentCore
Rimestrike Weapon

Starting

Rimestrike Weapon

Use your weapon power to Inflict 1 Frozen at the start of next combat. Start with an imbued Aura of Rime.
ArcanistCore
TalentCore
Ritual Weapon

Starting

Ritual Weapon

Use your weapon power to gain a Totem at the start of next combat. Passive: Whenever you return a card from your discard pile, gain 1 HEALTH.
HunterCore
TalentCore
Rotten Weapon

Starting

Rotten Weapon

Use your weapon to gain 2 HEALTH per Corruption in your deck (corruption cards), then remove a Corruption.
ArcanistCore
TalentCore
Seabound Weapon

Starting

Seabound Weapon

Use your weapon power to start next combat with a free Weathercast. Passive: Start each combat with a Clone.
SeekerCore
TalentCore
Serrated Weapon

Starting

Serrated Weapon

Use your weapon power to inflict Bleeding equal to your level and conjure a Lifedrinker Venom potion at the start of next combat.
HunterCore
TalentCore
Shaking Weapon

Starting

Shaking Weapon

Use your weapon power to start next combat with a free Sift the Sands. Passive: Whenever you Shuffle a card, inflict 1 Stagger.
WarriorCore
TalentCore
Shifting Weapon

Starting

Shifting Weapon

Use your weapon power to start next combat in a Beastform of your choice.
SeekerCore
TalentCore
Singing Weapon

Starting

Singing Weapon

Use your weapon power to inflict 3 Charmed per level to your next foe. Passive: Whenever you Slay a foe, gain 10 HEALTH.
RogueCore
TalentCore
Stalking Weapon

Starting

Stalking Weapon

Use your weapon power to gain Evasion at the start of next combat. Passive: Start with an imbued Killer Instincts.
HunterCore
TalentCore
Stealthy Weapon

Starting

Stealthy Weapon

Use your weapon power to Stun your next foe and steal a potion.
RogueCore
TalentCore
Surging Weapon

Starting

Surging Weapon

Use your weapon power to start next combat with a Surge of your choice. Passive: Whenever you gain 5 Momentum, gain DEX.
SeekerCore
TalentCore
Throwing Weapon

Starting

Throwing Weapon

Use your weapon power to start next combat with Ammo. Passive: All melee cards you add to your deck become Ranged actions.
WarriorCore
TalentCore
Thundering Weapon

Starting

Thundering Weapon

Use your weapon power to start next combat with a Zap for each level (up to 4).
HunterCore
TalentCore
Tracking Weapon

Starting

Tracking Weapon

Use your weapon power to heal 10% of your maximum Health. Your next foe becomes Marked.
HunterCore
TalentCore
Tranquil Weapon

Starting

Tranquil Weapon

Use your weapon power to return to your Maximum HEALTH.
SeekerCore
TalentCore
Triage Weapon

Starting

Triage Weapon

Activate to start next combat with a Medikit and 1 Bolster, and +1 for every 2 levels (level ÷ 2).
KnightCore
TalentCore
Unyielding Weapon

Starting

Unyielding Weapon

Use your weapon power to start next combat with Armor equal to the cards in your deck (cards in deck).
WarriorCore
TalentCore
Vengeful Weapon

Starting

Vengeful Weapon

Activate to remove a Scar. Passive: Gain access to Holy cards and add a Test of Faith to your deck.
WarriorCore
TalentCore
Versatile Weapon

Starting

Versatile Weapon

Activate to add a permanent Adaptation Slot to any Melee card in your deck. Cards can hold up to 5 Adaptation Slots.
WarriorCore
TalentCore
Voracious Weapon

Starting

Voracious Weapon

Activate to destroy a card in your deck. Passive: Whenever you destroy a card, gain 5 HEALTH.
KnightCore
TalentCore
Warding Weapon

Starting

Warding Weapon

Use your weapon power to start next combat with Barrier equal to 20% of your maximum HEALTH.
SeekerCore
TalentCore
Zealous Weapon

Starting

Zealous Weapon

Use your weapon power to start next combat with an Aura of Zeal. Passive: You have access to Holy cards.
KnightCore
TalentSynthesis
Adaptive Arsenal

Tier 1

Adaptive Arsenal

Add 1 Adaptation Slot to each Melee or Divine Basic Attack in your deck. Can be taken multiple times.
Warrior · KnightSynthesis
TalentCatalyst
Advanced Cloning

Tier 1

Advanced Cloning

Your clones no longer disperse when you take damage.
SeekerCatalyst
TalentInfinitum
Amalgamist

Tier 1

Amalgamist

Whenever you add a card with Mergecraft to your deck, add another copy.
ArcanistInfinitum
TalentInfinitum
Ammo Belt

Tier 1

Ammo Belt

At the start of combat, equip a random Ammunition.
Hunter · Seeker · WarriorInfinitum
TalentCore
Anger Management

Tier 1

Anger Management

Whenever you play a Fury card, gain 3 HEALTH. At the start of combat, add a Fury to your discard pile.
WarriorCore
TalentSynthesis
Animal Attunement

Tier 1

Animal Attunement

Delve a Companion card and add it to your Companion's deck. This talent can be taken multiple times.
HunterSynthesis
TalentEclypse
Arcane Library

Tier 1

Arcane Library

Add a Grimoire to your deck.
ArcanistEclypse
TalentCore
Bastion

Tier 1

Bastion

Whenever you gain Armor, gain 2 additional Armor. This talent can be taken multiple times.
Knight · WarriorCore
TalentCore
Battle Prowess

Tier 1

Battle Prowess

Upgrade all Melee actions by 1. Whenever you add a Melee Action to your deck, upgrade it by 1.
WarriorCore
TalentMetamorphosis
Battle Rhythm

Tier 1

Battle Rhythm

Whenever you Perform you gain 1 Anger.
RogueMetamorphosis
TalentMetamorphosis
Bodyguard

Tier 1

Bodyguard

Whenever you spend energy while performing, gain 2 Barrier.
RogueMetamorphosis
TalentInfinitum
Bombardier

Tier 1

Bombardier

At the start of combat, Conjure a Bomb. At level 5, conjure two Bombs instead.
WarriorInfinitum
TalentSynthesis
Brainrot

Tier 1

Brainrot

Whenever you inflict Dazed, inflict an equal amount of Decay.
ArcanistSynthesis
TalentInfinitum
Carapace

Tier 1

Carapace

Whenever you return a card from your discard pile to your hand, gain Armor equal to twice its energy cost.
Rogue · WarriorInfinitum
TalentCore
Compassionate

Tier 1

Compassionate

Your healing effects heal 1 additional HEALTH.
GeneralCore
TalentCore
Conjurer

Tier 1

Conjurer

Conjured cards deal 2 additional damage. This talent can be taken multiple times.
ArcanistCore
TalentMetaprogress
Dark Ritualist

Tier 1

Dark Ritualist

Whenever you summon a totem, summon an additional Corrupted Totem.
HunterMetaprogress
TalentCatalyst
Daywalker

Tier 1

Daywalker

At the start of combat, gain 2 Darkness per level. Losing Darkness inflicts 1 Dazed per level instead of Stunned.
HunterCatalyst
TalentCore
Deadly Accuracy

Tier 1

Deadly Accuracy

Your Ranged Actions deal additional damage equal to twice your Dexterity (player dex).
RogueCore
TalentCore
Demolisher

Tier 1

Demolisher

Enemies start with Vulnerable equal to your Strength (player str).
WarriorCore
TalentCore
Devotion

Tier 1

Devotion

Gain access to Holy cards. Add a Prayer Card to your deck.
GeneralCore
TalentCore
Doing My Part

Tier 1

Doing My Part

You're doing your part.
KnightCore
TalentCore
Dreamsight

Tier 1

Dreamsight

Gain +1 reroll on talent choices whenever you level up.
GeneralCore
TalentCore
Duplicity

Tier 1

Duplicity

Whenever you add a card to your deck you already own, upgrade the existing copies 2 times.
GeneralCore
TalentCore
Durable

Tier 1

Durable

Gain +20 Maximum HEALTH.
GeneralCore
TalentCatalyst
Earthshaker

Tier 1

Earthshaker

Whenever you summon a unique Totem, deal damage and gain HEALTH equal to your level (my level).
Rogue · WarriorCatalyst
TalentSynthesis
Edict of Life

Tier 1

Edict of Life

Whenever you gain HEALTH, gain an equal amount of Temporary Maximum HEALTH.
WarriorSynthesis
TalentCatalyst
Eminence

Tier 1

Eminence

At the start of combat, gain HOLY. If your deck contains 20 or more cards, gain an additional HOLY at the start of combat.
GeneralCatalyst
TalentCore
Emporium Discount

Tier 1

Emporium Discount

The first card you buy at the merchant is free.
GeneralCore
TalentCore
Faithbound

Tier 1

Faithbound

Gain access to Holy cards. Add a Test of Faith Card to your deck.
WarriorCore
TalentCore
Fire Resistance

Tier 1

Fire Resistance

At the start of your turn, reduce your Burning by half.
GeneralCore
TalentSynthesis
Forge Apprentice

Tier 1

Forge Apprentice

Whenever you Adapt a card, Upgrade it by 1 if it has fewer than 10 upgrades.
WarriorSynthesis
TalentSynthesis
Gather Following

Tier 1

Gather Following

Gain access to HOLY cards. Add an Aeternal Summons to your deck.
GeneralSynthesis
TalentCatalyst
Gilded Prestige

Tier 1

Gilded Prestige

At the start of your turn, conjure a Lucky Coin. Your Lucky Coins gain Persistent.
RogueCatalyst
TalentEclypse
Good Intuitions

Tier 1

Good Intuitions

Gain an extra reroll on talents and upgrade all future rewards by 1. This talent can be taken multiple times.
Seeker · RogueEclypse
TalentMetamorphosis
Gravecaster

Tier 1

Gravecaster

Whenever you Bury a Magic Action, conjure a free copy to your hand.
ArcanistMetamorphosis
TalentMetamorphosis
Haemorrhager

Tier 1

Haemorrhager

Whenever you inflict a Deep Wound, inflict 3 Bleeding and gain 2 Regenerate.
Warrior · HunterMetamorphosis
TalentMetamorphosis
Harvester

Tier 1

Harvester

Increase your maximum number of Souls by 20. At the end of Combat, gain Souls equal to your level (my level).
HunterMetamorphosis
TalentCore
Headhunter

Tier 1

Headhunter

Whenever you defeat a Boss, gain 50 gold and heal to full health HEALTH.
GeneralCore
TalentInfinitum
Heavy Impact

Tier 1

Heavy Impact

Whenever you conjure a Bomb, upgrade it by your level (my level).
WarriorInfinitum
TalentCore
Hellforged Weapons

Tier 1

Hellforged Weapons

Upgrade all your Basic Attacks.
Whenever you upgrade a Basic Attack, upgrade it one additional time.
GeneralCore
TalentCore
Hide Armor

Tier 1

Hide Armor

At the start of combat, gain 1 Evasion.
GeneralCore
TalentCatalyst
Initiation

Tier 1

Initiation

Add a HOLY Code to your deck. You gain Access to Holy cards.
Arcanist · Knight · RogueCatalyst
TalentSynthesis
Junk Aficionado

Tier 1

Junk Aficionado

Reduce the cost of Junk cards you draw, Scavenge or conjure by NEUTRAL. This talent can be taken multiple times.
RogueSynthesis
TalentSynthesis
Ki Mantras

Tier 1

Ki Mantras

Basic Attacks and Mantras deal additional damage for each active Mantra (mantras).
SeekerSynthesis
TalentCore
Lucky

Tier 1

Lucky

Gain +20% better chance of finding rare or better cards.
GeneralCore
TalentCore
Magical Aptitude

Tier 1

Magical Aptitude

Upgrade all Magic actions by 1. Whenever you add a Magic Action to your deck, upgrade it by 1.
ArcanistCore
TalentCore
Magical Ornaments

Tier 1

Magical Ornaments

Basic Attacks deal 2 additional damage. This talent can be taken multiple times.
ArcanistCore
TalentSynthesis
Makeshift Mending

Tier 1

Makeshift Mending

Whenever you Scavenge a card, gain 1 HEALTH.
RogueSynthesis
TalentCore
Malice

Tier 1

Malice

Your Basic Attacks deal additional damage equal to your Potency (my(status)potency).
GeneralCore
TalentSynthesis
Mantra Novice

Tier 1

Mantra Novice

Your active Mantras start at 1, plus an additional stack for every 2 levels.
SeekerSynthesis
TalentEclypse
Mark of Taurus

Tier 1

Mark of Taurus

Basic Attacks deal additional damage equal to the upgrades on your card rewards (reward upgrades).
GeneralEclypse
TalentEclypse
Momentous Strikes

Tier 1

Momentous Strikes

Basic Attacks deal additional damage equal to your Momentum.
SeekerEclypse
TalentInfinitum
Moves like Stagger

Tier 1

Moves like Stagger

Whenever you spend STR, gain 1 Stagger and 1 HEALTH.
WarriorInfinitum
TalentEclypse
Mythology

Tier 1

Mythology

Add a rare Path to your deck.
SeekerEclypse
TalentMetaprogress
Pragmatism

Tier 1

Pragmatism

During your first turn each combat, your Start of Turn effects trigger twice.
GeneralMetaprogress
TalentCore
Prodigy

Tier 1

Prodigy

Gain a +5% chance to find rare or better cards. Gain +2 rerolls on talent choices whenever you level up.
GeneralCore
TalentCore
Quick Study

Tier 1

Quick Study

Choose a card in your deck. Reduce its energy cost by 1.
ArcanistCore
TalentEclypse
Repetition

Tier 1

Repetition

Whenever you play a card with the same name of a card you've already played this turn, gain 1 Momentum.
GeneralEclypse
TalentInfinitum
Ritualist

Tier 1

Ritualist

At the start of combat, conjure 3 helpful Essences to your discard pile.
HunterInfinitum
TalentMetaprogress
Sacred Zest

Tier 1

Sacred Zest

At the start of your turn, there is a 10% chance to cleanse a random affliction.
GeneralMetaprogress
TalentSynthesis
Scrappy

Tier 1

Scrappy

Gain access to a Scrap Pile and add a Junkyard to your deck.
RogueSynthesis
TalentCore
Slaughter

Tier 1

Slaughter

Gain +1 maximum health whenever you defeat a foe.
HunterCore
TalentEclypse
Slow Cooking

Tier 1

Slow Cooking

Your Ingredients are Persistent.
WarriorEclypse
TalentCore
Smithing

Tier 1

Smithing

Upgrade all Melee Actions and Melee Basic Attacks equal to your Strength (player str).
Warrior · KnightCore
TalentSynthesis
Sockets

Tier 1

Sockets

Add 2 Adaptation Slots to a Melee card. Start of Combat: Adapt a random card in your deck. Can be taken multiple times.
WarriorSynthesis
TalentEclypse
Souldance

Tier 1

Souldance

Whenever you finish a Performance, gain 1 Soul.
HunterEclypse
TalentCore
Storm Scholar

Tier 1

Storm Scholar

Whenever you add a card with Chain to your deck, upgrade it by your level (my level).
GeneralCore
TalentCore
Stormscarred

Tier 1

Stormscarred

Lose 5 Maximum HEALTH.
GeneralCore
TalentCore
Strength in Numbers

Tier 1

Strength in Numbers

Whenever you add a permanent card to your deck, gain 3 Maximum HEALTH.
WarriorCore
TalentCore
Survival Instincts

Tier 1

Survival Instincts

Heal 5% of your maximum health at the start of combat.
GeneralCore
TalentCatalyst
Tough as Stone

Tier 1

Tough as Stone

Whenever you draw or conjure a card outside of the draw phase, gain 1 Armor.
WarriorCatalyst
TalentCore
Tough Bones

Tier 1

Tough Bones

You are immune to being Dazed and Stunned.
WarriorCore
TalentCore
Toxic Triage

Tier 1

Toxic Triage

Whenever your foe takes damage from Poison gain 1 HEALTH.
RogueCore
TalentSynthesis
Trained Strikes

Tier 1

Trained Strikes

Basic Attacks and Mantras deal additional damage equal to the highest number of copies of a card you played that turn (highest copies played).
SeekerSynthesis
TalentCore
Uncanny Strength

Tier 1

Uncanny Strength

Your Melee Actions deal additional damage equal to your Strength (player str). This talent can be taken multiple times.
WarriorCore
TalentSynthesis
Vanguard

Tier 1

Vanguard

Start of Combat: Gain Fortified.
Knight · WarriorSynthesis
TalentSynthesis
Versatile Steel

Tier 1

Versatile Steel

Melee cards in the card rewards gain an Adaptation Slot.
WarriorSynthesis
TalentCore
Watched

Tier 1

Watched

It feels like you are being watched...
GeneralCore
TalentCatalyst
Weapon Aptitude

Tier 1

Weapon Aptitude

Pick one of 9 weapons. Change your Basic Attack and all Basic Attacks in your deck into this weapon.
GeneralCatalyst
TalentCore
Weapon Training

Tier 1

Weapon Training

Reduces the cooldown of your weapon by 1 combat. This effect can't reduce the cooldown below 1.
GeneralCore
TalentCore
Aggression

Tier 2

Aggression

Whenever you gain Anger, gain an additional stack.
WarriorCore
TalentCore
Alchemist

Tier 2

Alchemist

Transmute ALL your Basic Attacks into different cards.
GeneralCore
TalentInfinitum
Anarchist

Tier 2

Anarchist

Whenever you create a Bomb, create a random variant of a Bomb instead.
Rogue · WarriorInfinitum
TalentMetaprogress
Arboreal Forms

Tier 2

Arboreal Forms

Whenever you Shift, shift into Treeforms instead of Beastforms.Start of Combat: Conjure a Beastform.
Rogue · ArcanistMetaprogress
TalentCore
Arcane Mastery

Tier 2

Arcane Mastery

Whenever you add a non-unique Magic Action to your deck, add a base copy that costs no energy.
ArcanistCore
TalentEclypse
Bad Intentions

Tier 2

Bad Intentions

Whenever you inflict Poison, inflict that much Doom.
Arcanist · Hunter · Rogue · SeekerEclypse
TalentCatalyst
Battle Harmony

Tier 2

Battle Harmony

Replace your Weapon and Basic Attacks with the Harp.
RogueCatalyst
TalentCore
Benevolent

Tier 2

Benevolent

Your healing effects restore 2 additional HEALTH during combat.
GeneralCore
TalentCore
Berzerker

Tier 2

Berzerker

Your Melee actions deal 3 extra damage for every 20% of your missing HEALTH (my missing health faction).
WarriorCore
TalentCore
Bitter Cold

Tier 2

Bitter Cold

Deal +4 damage against Frozen enemies.
ArcanistCore
TalentCore
Blessing of Aethos

Tier 2

Blessing of Aethos

Gain 5 Barrier and 1 Anger at the start of combat against Demons and Undead.
GeneralCore
TalentCore
Blighter

Tier 2

Blighter

At the start of combat, gain Potency equal to your level (my level).
RogueCore
TalentCore
Bloodlust

Tier 2

Bloodlust

When you inflict Bleeding, heal 1 HEALTH.
WarriorCore
TalentCore
Boomerang

Tier 2

Boomerang

The first Basic Attack you play each turn is returned to your hand.
WarriorCore
TalentCore
Brush With Death

Tier 2

Brush With Death

At the start of your turn, if you are at 25% HEALTH or less, gain 50 HEALTH, cleanse all Afflictions and remove this talent.
GeneralCore
TalentCore
Brute Force

Tier 2

Brute Force

Your Melee Actions inflict Stagger equal to the damage they deal.
WarriorCore
TalentCore
Butcher

Tier 2

Butcher

Whenever you defeat a foe, upgrade a random Action in your deck by 1.
Hunter · WarriorCore
TalentCore
Cardcrafter

Tier 2

Cardcrafter

Upgrade all cards that appear in card reward screens by your level (my level).
RogueCore
TalentCore
Careful Chemistry

Tier 2

Careful Chemistry

At the start of combat, conjure a random Potion. Your Potions gain Persistent.
RogueCore
TalentInfinitum
Catharsis

Tier 2

Catharsis

At the end of combat, gain HEALTH equal to your Zeal.
GeneralInfinitum
TalentCore
Collector

Tier 2

Collector

Whenever you add a card to your deck, gain 5 HEALTH and 5 gold.
GeneralCore
TalentEclypse
Concoct Card

Tier 2

Concoct Card

Add Cursed and two random effects to a card. Persistent, Reliable, Firecast, Memorized or Chain or Upgrade it by 2.
GeneralEclypse
TalentCore
Contract Killing

Tier 2

Contract Killing

Whenever you bring an enemy to exactly 0 HEALTH, gain 25 Gold and refresh your weapon power.
RogueCore
TalentInfinitum
Dangerous Defiance

Tier 2

Dangerous Defiance

At the end of the turn, your foe loses Maximum Health equal to your Stagger.
WarriorInfinitum
TalentInfinitum
Doctrine

Tier 2

Doctrine

At the start of combat, gain HOLY and 2 Zeal. You have access to Holy Cards.
Arcanist · KnightInfinitum
TalentSynthesis
Edict of Wrath

Tier 2

Edict of Wrath

Whenever you gain HEALTH, gain an equal amount of Zeal.
KnightSynthesis
TalentCatalyst
Elemental Savant

Tier 2

Elemental Savant

At the start of combat, Attune to a random Element.
ArcanistCatalyst
TalentCore
Endless Arsenal

Tier 2

Endless Arsenal

Start of Turn: Conjure a free Basic Attack.
GeneralCore
TalentInfinitum
Enlightenment

Tier 2

Enlightenment

After you play a Revelation, upgrade all future card rewards by 1.
SeekerInfinitum
TalentCore
Epiphany

Tier 2

Epiphany

Gain a random Legendary Card.
GeneralCore
TalentEclypse
Faerytales

Tier 2

Faerytales

Replace your Weapon and Basic Attacks with the Faewand. At the start of your turn, gain Delirious.
ArcanistEclypse
TalentEclypse
False Life

Tier 2

False Life

At the start of combat, gain 20% additional Temporary Maximum HEALTH. You do not heal for the amount of HEALTH gained.
WarriorEclypse
TalentCore
Fast Recovery

Tier 2

Fast Recovery

Healing from Inns, Campfires, and Priests always heals you to your full health HEALTH.
GeneralCore
TalentCore
Fervour

Tier 2

Fervour

At the start of combat, gain 1 Anger for each 20% of your missing health.
WarriorCore
TalentCore
Firebrand

Tier 2

Firebrand

At the start of Combat, inflict Burning equal to your level (my level).
ArcanistCore
TalentSynthesis
Forge Mastery

Tier 2

Forge Mastery

Whenever you Adapt a card, Upgrade it by 2 if it has fewer than 20 upgrades.
WarriorSynthesis
TalentCore
Forgery

Tier 2

Forgery

Copy a card in your deck.
GeneralCore
TalentCore
Fortitude

Tier 2

Fortitude

Gain +30 Maximum HEALTH.
GeneralCore
TalentEclypse
Great Haul

Tier 2

Great Haul

Whenever you defeat an Elite enemy, gain a Booty.
RogueEclypse
TalentCatalyst
Harden Mind

Tier 2

Harden Mind

At the start of the turn, gain 2 Barrier for every effect you are Channelling.
ArcanistCatalyst
TalentSynthesis
Hidden Gems

Tier 2

Hidden Gems

Start each combat with a Shovel in play.
RogueSynthesis
TalentCore
Infuse Energy

Tier 2

Infuse Energy

Upgrade all cards in your deck by their energy cost. Whenever you add a card, upgrade it equal to its energy cost.
RogueCore
TalentCore
Inoculation

Tier 2

Inoculation

At the start of your turn, Cleanse all Poison.
GeneralCore
TalentEclypse
Iron Stomach

Tier 2

Iron Stomach

Whenever you gain Sated, gain 1 Armor.
GeneralEclypse
TalentEclypse
Jack of All Trades

Tier 2

Jack of All Trades

Whenever you add a card to your deck, convert its energy cost to NEUTRAL.
GeneralEclypse
TalentCore
Keen Mind

Tier 2

Keen Mind

Draw +1 card per round.
GeneralCore
TalentSynthesis
Mantric Healing

Tier 2

Mantric Healing

Start of Turn: Gain 1 HEALTH for each active Mantra
SeekerSynthesis
TalentMetamorphosis
Master of Anatomy

Tier 2

Master of Anatomy

Whenever you inflict a Deep Wound, gain STRSTR and draw a card.
GeneralMetamorphosis
TalentMetamorphosis
Master of Ceremony

Tier 2

Master of Ceremony

Whenever you play a Hymn, conjure a free copy of the fastest verse.
GeneralMetamorphosis
TalentCore
Mobility

Tier 2

Mobility

When you gain Evasion, gain 2 Haste. You are immune to Slow.
RogueCore
TalentEclypse
Momentous Recovery

Tier 2

Momentous Recovery

Whenever you reach 5 Momentum, gain 5 HEALTH.
SeekerEclypse
TalentMetamorphosis
Mortification

Tier 2

Mortification

Foes affected by a Deep Wound can't gain HEALTH.
Warrior · HunterMetamorphosis
TalentCore
Mystic Reflexes

Tier 2

Mystic Reflexes

Whenever you gain Evasion, also gain 1 Ward.
Rogue · SeekerCore
TalentCore
Objection

Tier 2

Objection

Whenever you Interrupt, add a Fury card to your discard pile and your Fury cards provide 1 additional Anger for the remainder of combat.
WarriorCore
TalentCore
Painbringer

Tier 2

Painbringer

Whenever you deal a Critical Hit, gain 3 HEALTH. (Critical Hits deal double damage).
GeneralCore
TalentCore
Perception

Tier 2

Perception

At the start of combat, gain DEX. If your foe has 'First Strike', Stun them during their first round.
RogueCore
TalentCore
Perfect Balance

Tier 2

Perfect Balance

Double your Focus whenever you end the turn at an EVEN lifetotal.
Rogue · ArcanistCore
TalentSynthesis
Perfect Coordination

Tier 2

Perfect Coordination

Start of Turn: Grant the Advantage to your Companion.
GeneralSynthesis
TalentInfinitum
Perspicacity

Tier 2

Perspicacity

Gain 1 Barrier for each card that appears in a Foretelling.
SeekerInfinitum
TalentCore
Pious

Tier 2

Pious

Conjure a Virtue at the start of combat. Whenever you conjure or draw a Virtue it gains Persistent.
GeneralCore
TalentEclypse
Profane Ward

Tier 2

Profane Ward

At the end of your turn, gain Barrier for each affliction on your foe (other afflictions).
ArcanistEclypse
TalentCore
Quick Crafting

Tier 2

Quick Crafting

Upgrade a random card in your deck by 2. Repeat for each of your levels up to 4 additional times at level 4 (my level).
GeneralCore
TalentSynthesis
Radiant Attunement

Tier 2

Radiant Attunement

Whenever you play a Melee or Divine Basic Attack, Adapt it based on the energy spent.
GeneralSynthesis
TalentSynthesis
Retrofitter

Tier 2

Retrofitter

Whenever you use your Weapon Power, upgrade all cards in your Scrap Pile by 2.
GeneralSynthesis
TalentSynthesis
Righteous Charge

Tier 2

Righteous Charge

Gain access to HOLY cards. Whenever you start a turn below 50% of your HEALTH, gain HOLY.
KnightSynthesis
TalentMetamorphosis
Rotten to the Core

Tier 2

Rotten to the Core

Replace all Malignance cards in your deck with Forbidden Fruit. At the start of combat, conjure a Forbidden Fruit.
ArcanistMetamorphosis
TalentInfinitum
Sacred Flame

Tier 2

Sacred Flame

Whenever you inflict Burning, gain an equal amount of Zeal.
Arcanist · WarriorInfinitum
TalentCore
Sanctifier

Tier 2

Sanctifier

Your Actions inflict additional damage equal to your level to Undead and Demons (my level).
GeneralCore
TalentInfinitum
Set the Scene

Tier 2

Set the Scene

At the start of combat, shuffle 3 Snares into the opposing deck.
RogueInfinitum
TalentCore
Shattering Strikes

Tier 2

Shattering Strikes

Melee attacks against Frozen targets Critical Hit.
Arcanist · WarriorCore
TalentCore
Shield Master

Tier 2

Shield Master

Remove all Block actions from your deck. Gain 2 Tower Shields.
Warrior · KnightCore
TalentMetamorphosis
Shredder

Tier 2

Shredder

Replace your Weapon and Basic Attacks with Shredder Axes. You gain access to more powerful Performances.
RogueMetamorphosis
TalentCore
Solid Steel

Tier 2

Solid Steel

At the start of combat, gain Armor equal to your level and Fortified.
Warrior · KnightCore
TalentMetaprogress
Soulguide

Tier 2

Soulguide

Whenever you return a card from your discard pile, gain HEALTH and Souls equal its cost.
HunterMetaprogress
TalentCore
Spellfury

Tier 2

Spellfury

Conjure a free copy of the first Magic, non-Basic Attack Action you play during combat.
ArcanistCore
TalentMetamorphosis
Spirit Barrier

Tier 2

Spirit Barrier

Whenever you gain Souls, gain an equal amount of Barrier.
HunterMetamorphosis
TalentCore
Stalker

Tier 2

Stalker

Gain DEX DEX at the start of combat.
RogueCore
TalentInfinitum
Starcalling

Tier 2

Starcalling

Whenever you conjure a Stardart, upgrade it equal to the upgrades you receive on your card rewards (reward upgrades).
GeneralInfinitum
TalentCore
Steelmind

Tier 2

Steelmind

Start each combat with Barrier equal to 10% of your HEALTH.
GeneralCore
TalentEclypse
Supernova

Tier 2

Supernova

Add a Nova card of each color you can play to your deck.
GeneralEclypse
TalentInfinitum
Trapper

Tier 2

Trapper

Whenever you Perform or inflict a Critical Hit, upgrade all Snares in your foe's deck by 1.
RogueInfinitum
TalentEclypse
Void Resistance

Tier 2

Void Resistance

Start of Turn: Convert a VOID energy to STR.
GeneralEclypse
TalentSynthesis
Waste Warrior

Tier 2

Waste Warrior

Your Bombs have a chance to inflict a Critical Hit equal to twice the number of cards in your Scrap Pile.
RogueSynthesis
TalentEclypse
Wavedancer

Tier 2

Wavedancer

Whenever you change the Tide, draw a card.
Seeker · RogueEclypse
TalentCatalyst
Weapon Weaving

Tier 2

Weapon Weaving

Whenever you change Stances, conjure a free Basic Attack.
WarriorCatalyst
TalentCore
Whimsical

Tier 2

Whimsical

Play a random Enchantment at the start of combat.
GeneralCore
TalentCore
Wild Infusion

Tier 2

Wild Infusion

Upgrade a random card 5 times.
GeneralCore
TalentCore
Balors Blessing

Tier 3

Balors Blessing

You gain 1 Anger and 1 Burning at the start of combat.
GeneralCore
TalentCore
Energized

Tier 3

Energized

Gain double your normal energy on the first round of every combat.
GeneralCore
TalentCore
Forbidden Knowledge

Tier 3

Forbidden Knowledge

Whenever you add a Magic Action to your deck, add Cursed and a random Keyword.
GeneralCore
TalentCore
Greater Dexterity

Tier 3

Greater Dexterity

Gain +1 Dexterity. (You gain DEX for each point of Dexterity at the start of your turn).
GeneralCore
TalentCore
Greater Intellect

Tier 3

Greater Intellect

Gain +1 Intellect. (You gain INT for each point of Intellect at the start of your turn).
GeneralCore
TalentCore
Greater Strength

Tier 3

Greater Strength

Gain +1 Strength. (You gain STR for each point of Strength at the start of your turn).
GeneralCore
TalentCore
Zealous

Tier 3

Zealous

Gain HOLY at the beginning of the round.
GeneralCore
TalentMetamorphosis
Ancestral Guidance

Tier 4

Ancestral Guidance

Whenever you reach 100 Souls, spend 100 Souls and gain 50 Maximum HEALTH.
HunterMetamorphosis
TalentInfinitum
Battle Resilience

Tier 4

Battle Resilience

On even rounds, gain the 'Take the Hit', converting all incoming damage to Stagger.
WarriorInfinitum
TalentCore
Battlerush

Tier 4

Battlerush

Upgrade the first Melee action you play each combat.
WarriorCore
TalentCore
Blessing of Serem-Pek

Tier 4

Blessing of Serem-Pek

At the start of Combat, inflict a random affliction with 3 stacks.
GeneralCore
TalentEclypse
Bloodbank

Tier 4

Bloodbank

At the start of combat, gain Bloodbank.
GeneralEclypse
TalentCore
Craftsman

Tier 4

Craftsman

Whenever you upgrade a card, upgrade it one additional time.
GeneralCore
TalentCore
Creativity

Tier 4

Creativity

Imbue a random enchantment from anywhere.
GeneralCore
TalentEclypse
Deep Roast

Tier 4

Deep Roast

Whenever you inflict Burning, gain 1 Potency.
Arcanist · Knight · WarriorEclypse
TalentCore
Diamond Mind

Tier 4

Diamond Mind

You are immune to being Jinxed, Dominated and Dazzled.
ArcanistCore
TalentSynthesis
Edict of Mercy

Tier 4

Edict of Mercy

Whenever you gain HEALTH, inflict an equal amount of Charmed.
WarriorSynthesis
TalentCore
Elemental Conflux

Tier 4

Elemental Conflux

When you inflict Burning, gain 1 Haste. When you Inflict Frozen, inflict 1 Slow.
ArcanistCore
TalentCatalyst
Elemental Recovery

Tier 4

Elemental Recovery

Whenever you trigger an Attunement, gain 1 Focus and gain HEALTH equal to your Focus.
ArcanistCatalyst
TalentSynthesis
Feral Aggression

Tier 4

Feral Aggression

Whenever you add a Companion card to your Companion's deck, upgrade it by your level.
HunterSynthesis
TalentCore
Focused Infusion

Tier 4

Focused Infusion

Double the upgrades on a card in your deck, then increase its cost by NEUTRAL.
WarriorCore
TalentCore
Grievous Wounds

Tier 4

Grievous Wounds

Whenever you inflict a Critical Hit, inflict 3 Bleeding. (Critical Hits deal double damage).
RogueCore
TalentEclypse
Hunger for Power

Tier 4

Hunger for Power

Whenever you destroy a card, remove all its Upgrades and convert them to permanent Maximum HEALTH.
KnightEclypse
TalentInfinitum
Illusionist

Tier 4

Illusionist

Your conjurations cost one less energy.
GeneralInfinitum
TalentCore
Inner Rage

Tier 4

Inner Rage

Fury cards grant additional Anger equal to your Strength (player str).
GeneralCore
TalentCore
Lightless Sentry

Tier 4

Lightless Sentry

All your Basic Attacks gain the Lightless keyword. Lightless cards deal Piercing damage.
GeneralCore
TalentCore
Lionheart

Tier 4

Lionheart

Whenever you gain HEALTH, gain an equal amount of Armor.
WarriorCore
TalentEclypse
Midnight Ritual

Tier 4

Midnight Ritual

When you finish a Performance, gain Darkness equal to your level (my level). While Performing, you are immune to Stunned.
Rogue · HunterEclypse
TalentEclypse
Nova Savant

Tier 4

Nova Savant

Make the cost of all Nova cards in your deck NEUTRAL. Whenever you play a Nova card, gain 1 Momentum.
GeneralEclypse
TalentCore
Peace of Mind

Tier 4

Peace of Mind

If you play no Magic, Melee or Ranged actions during your turn, draw an extra card next turn.
GeneralCore
TalentInfinitum
Premonitions

Tier 4

Premonitions

Gain 1 Barrier for every point of Focus you gain.
SeekerInfinitum
TalentEclypse
Rolling Tides

Tier 4

Rolling Tides

Whenever you reach 5 Momentum, change the Tide.
SeekerEclypse
TalentCore
Sacred Shield

Tier 4

Sacred Shield

Gain 1 Impervious at the start of battle.
GeneralCore
TalentInfinitum
Sadistic Glee

Tier 4

Sadistic Glee

Whenever your opponent plays a card that did not start in their deck, gain 2 HEALTH.
RogueInfinitum
TalentCore
Sharp Mind

Tier 4

Sharp Mind

Your Magic Actions deal additional damage equal to your Intellect (player int).
ArcanistCore
TalentCore
Spiked Plating

Tier 4

Spiked Plating

Whenever you gain Armor, gain half that amount of Ferocity.
WarriorCore
TalentInfinitum
Starlit Dance

Tier 4

Starlit Dance

Whenever you spend INT, gain 2 Barrier. While you are Balanced, draw a card as well.
ArcanistInfinitum
TalentCore
Stormbringer

Tier 4

Stormbringer

Start each combat with Chain equal to your level (my level).
ArcanistCore
TalentCore
Strategist

Tier 4

Strategist

Gain +3 maximum handsize.
GeneralCore
TalentCore
Taste of Chaos

Tier 4

Taste of Chaos

At the start of combat, gain Delirious. While Delirious, your actions deal 2 additional damage.
GeneralCore
TalentCore
Tenacity

Tier 4

Tenacity

Start combat with Armor equal to your missing health.
WarriorCore
TalentCore
Thundergod's Blessing

Tier 4

Thundergod's Blessing

Whenever you gain Chain or Anger, gain an additional stack.
WarriorCore
TalentCore
Thundering Strikes

Tier 4

Thundering Strikes

Your Chain adds 2 damage instead of 1 damage per point of Chain.
Hunter · Arcanist · KnightCore
TalentInfinitum
Unholy Arsenal

Tier 4

Unholy Arsenal

Add a Hexglaive to your deck.
KnightInfinitum
TalentEclypse
Vexing Alteration

Tier 4

Vexing Alteration

Add Cursed and two random effects to a card. Persistent, Firecast, Reliable, Memorized, +5 Upgrades, Chain, Recall, Figmented, or convert its cost to BLOOD.
GeneralEclypse
TalentCore
Abyssal Resistance

Tier 5

Abyssal Resistance

You are immune to Dominated.
GeneralCore
TalentCore
Arcane Transfusion

Tier 5

Arcane Transfusion

Lose 50 Maximum HEALTH. Start each combat with Barrier equal to your HEALTH.
ArcanistCore
TalentSynthesis
Blessed Plate

Tier 5

Blessed Plate

Whenever you activate an Equipment, increase all your Blessings by 1.
KnightSynthesis
TalentSynthesis
Bond of Life

Tier 5

Bond of Life

The first time you drop below 1 HEALTH while you have a Companion, gain a Scar and return to 1 HEALTH instead.
HunterSynthesis
TalentEclypse
Brain Training

Tier 5

Brain Training

Whenever you draw or conjure a Memorized card, reduce its cost by 1.
SeekerEclypse
TalentMetamorphosis
Bribery

Tier 5

Bribery

At the start of your first turn, inflict Charmed equal to 10% of your current Gold (your gold).
RogueMetamorphosis
TalentCore
Brutality

Tier 5

Brutality

Whenever you gain Armor, inflict an equal amount of Stagger.
WarriorCore
TalentCore
Darksteel Plating

Tier 5

Darksteel Plating

Whenever you gain Armor, gain double the amount.
WarriorCore
TalentCore
Deal with the Devil

Tier 5

Deal with the Devil

Your Corruption is always active. Remove all Divine Actions from your deck.
GeneralCore
TalentCore
Divine Defiance

Tier 5

Divine Defiance

At the start of combat, gain HOLY if your foe is undead or a Demon.
GeneralCore
TalentCatalyst
Eclipse Harbinger

Tier 5

Eclipse Harbinger

When you lose all Darkness, inflict 1 Stunned and Doom equal to your total Darkness.
HunterCatalyst
TalentEclypse
Food Critic

Tier 5

Food Critic

Whenever you inflict a Critical Hit, conjure a random Ingredient.
Hunter · WarriorEclypse
TalentCore
Grit

Tier 5

Grit

At the end of your turn, restore 20% of your missing health.
WarriorCore
TalentCore
Infuse Power

Tier 5

Infuse Power

Upgrade a random card 10 times.
GeneralCore
TalentCore
Innate Knowledge

Tier 5

Innate Knowledge

Choose a card in your deck. Reduce its energy cost to free.
ArcanistCore
TalentCore
Insatiable Curiosity

Tier 5

Insatiable Curiosity

Draw +2 cards per round.
GeneralCore
TalentCore
Lovebite

Tier 5

Lovebite

Whenever you inflict Charmed, inflict an equal amount of Piercing damage.
GeneralCore
TalentCore
Mageslayer

Tier 5

Mageslayer

You cannot gain Blessings or Afflictions.
WarriorCore
TalentCore
Marksmanship

Tier 5

Marksmanship

Your Ranged Actions have a 50% chance to be a Critical Hit. (Critical Hits deal double damage).
RogueCore
TalentCore
Mental Fortress

Tier 5

Mental Fortress

Cards can no longer be added to your deck. This includes rewards and cards created during combat.
GeneralCore
TalentCore
Mindfield

Tier 5

Mindfield

When you gain Barrier gain additional Barrier equal to your Focus.
ArcanistCore
TalentEclypse
Nova Mastery

Tier 5

Nova Mastery

Nova cards you play no longer need to be unique Nova cards to improve the effects of other Nova cards.
GeneralEclypse
TalentInfinitum
Oracle

Tier 5

Oracle

Add a random Revelation to your deck for each point of Intellect (player int).
Seeker · ArcanistInfinitum
TalentEclypse
Pay the Ferrymen

Tier 5

Pay the Ferrymen

Whenever you die, lose 500 gold and revive with a Scar and 50% of your HEALTH.
GeneralEclypse
TalentSynthesis
Psychic Overpower

Tier 5

Psychic Overpower

Magic Actions deal additional damage for each card in your hand.
ArcanistSynthesis
TalentCore
Pyromancy

Tier 5

Pyromancy

At the end of your turn, double the burning on your opponent.
GeneralCore
TalentSynthesis
Reject Restrictions

Tier 5

Reject Restrictions

Remove the Unique keyword from all cards in your card rewards.
SeekerSynthesis
TalentMetamorphosis
Seductive

Tier 5

Seductive

Whenever you spend DEX, inflict 2 Charmed. If you are Performing, increase your current Performance by 1.
RogueMetamorphosis
TalentCore
Shadowdancer

Tier 5

Shadowdancer

Your Ambush is always active.
RogueCore
TalentCore
Skylars Kiss

Tier 5

Skylars Kiss

Lose 5 Maximum HEALTH. Draw 1 additional card at the beginning of combat.
GeneralCore
TalentCore
Strong Arms

Tier 5

Strong Arms

Upgrade all Basic Attacks by 5. Whenever you Conjure or 'Make' a Basic Attack, upgrade it by 5.
GeneralCore
TalentCatalyst
Tribute

Tier 5

Tribute

Delve an equipment and add it to your deck.
WarriorCatalyst
TalentSynthesis
Two Selves

Tier 5

Two Selves

Remove the Unique keyword from a card in your deck and increase its cost by NEUTRAL.
GeneralSynthesis
TalentCore
Vile Mending

Tier 5

Vile Mending

Whenever you gain HEALTH, deal that much Piercing damage.
GeneralCore
TalentCore
Warpriest

Tier 5

Warpriest

Double all your Healing during combat.
GeneralCore
TalentCore
Weapon Master

Tier 5

Weapon Master

Upgrade all basics after using your weapon power.
GeneralCore
TalentCore
Weapon Virtuoso

Tier 5

Weapon Virtuoso

Reduce the cost of all Basic Attacks in your deck by NEUTRAL.
GeneralCore
TalentCatalyst
Well Equipped

Tier 5

Well Equipped

At the start of combat, equip all your Equipment cards.
WarriorCatalyst
TalentCore
Alcars' Rage

Tier 6

Alcars' Rage

Whenever you foe gains Anger, gain an equal amount.
GeneralCore
TalentMetamorphosis
Angelic Form

Tier 6

Angelic Form

Ascend once at the start of combat.
Arcanist · WarriorMetamorphosis
TalentCore
Apotheosis

Tier 6

Apotheosis

Convert the cost of Divine cards to HOLY, then remove all non-HOLY cards and add Exalt. Lose all attributes and gain HOLYHOLYHOLYHOLY energy instead.
GeneralCore
TalentCore
Battleborn

Tier 6

Battleborn

Whenever you deal damage, gain 1 Anger.
WarriorCore
TalentCore
Blasphemy

Tier 6

Blasphemy

Turn all HOLY energy costs on cards in your deck to Blood energy
GeneralCore
TalentCore
Blessing of the White Rose

Tier 6

Blessing of the White Rose

Gain 5 HEALTH whenever you visit an Opportunity.
GeneralCore
TalentCore
Bulwark

Tier 6

Bulwark

You no longer lose your Armor at the start of the turn.
GeneralCore
TalentCore
Clarity of Mind

Tier 6

Clarity of Mind

The first card you draw each turn costs no energy.
GeneralCore
TalentEclypse
Dark Immortality

Tier 6

Dark Immortality

Whenever you start the turn with eight VOID, gain Salvation. While in Demonform you can no longer gain HEALTH.
GeneralEclypse
TalentCore
Deep Studies

Tier 6

Deep Studies

At the start of combat, if you are at an EVEN amount of HEALTH, gain 5 Haste. If it's ODD, gain 10 HEALTH.
SeekerCore
TalentCore
Demonic Justice

Tier 6

Demonic Justice

When defeating a boss, gain 10 GOLD and upgrade all cards in your deck by 1.
GeneralCore
TalentCore
Fire Immunity

Tier 6

Fire Immunity

You are Immune to Burning.
GeneralCore
TalentCore
Fortuitous

Tier 6

Fortuitous

Gain 500 Gold.
GeneralCore
TalentMetaprogress
Frozen Heart

Tier 6

Frozen Heart

At the start of your turn, gain HEALTH equal to your Frozen, then reduce your Frozen by half.
GeneralMetaprogress
TalentCore
Goldstrike

Tier 6

Goldstrike

Gain the Legendary Weapon Goldstrike.
GeneralCore
TalentCore
Hemophage

Tier 6

Hemophage

Whenever your foe takes damage from Bleeding, heal an equal amount.
Rogue · HunterCore
TalentCore
Infusion

Tier 6

Infusion

Imbue all Enchantments in your deck.
Lose 30 Maximum HEALTH
GeneralCore
TalentCore
Legion Insight

Tier 6

Legion Insight

Card rewards offer 1 additional card (up to 6 cards).
GeneralCore
TalentCore
Lifesteal Venom

Tier 6

Lifesteal Venom

Whenever your foe takes damage from Poison heal an equal amount.
RogueCore
TalentInfinitum
Magistracy

Tier 6

Magistracy

Draw 2 less cards at the start of your turn. Your conjurations inflict Critical Hits.
GeneralInfinitum
TalentCore
Offer of Abundance

Tier 6

Offer of Abundance

Draw 2 additional cards at the start of your turn. You can no longer skip card rewards.
GeneralCore
TalentCore
Offer of Bargains

Tier 6

Offer of Bargains

You get a 50% discount at the merchant. Whenever you visit a new area, all of your allies are replaced by the Merchant.
GeneralCore
TalentCore
Offer of Chance

Tier 6

Offer of Chance

Add a random keyword to each offered card reward.
GeneralCore
TalentCore
Offer of Chaos

Tier 6

Offer of Chaos

Set the final confrontation to a random demonic entity.
GeneralCore
TalentCore
Offer of Consistency

Tier 6

Offer of Consistency

Set the cost of all cards in your deck to cost exactly 1 NEUTRAL.
GeneralCore
TalentCore
Offer of Corruption

Tier 6

Offer of Corruption

Summon The Lord of Despair as your final confrontation.
GeneralCore
TalentCore
Offer of Doom

Tier 6

Offer of Doom

At the start of your turn, draw an additional card for each round that has passed. After 4 rounds you are Slain.
GeneralCore
TalentCore
Offer of Duets

Tier 6

Offer of Duets

Add a copy of every card in your deck to your deck. The copy gains a random keyword.
GeneralCore
TalentCore
Offer of Emulation

Tier 6

Offer of Emulation

Monster cards appear in card rewards.
GeneralCore
TalentCore
Offer of Energy

Tier 6

Offer of Energy

Shuffle the cost of all cards offered in card rewards. They gain the Unique keyword.
GeneralCore
TalentCore
Offer of Fatalism

Tier 6

Offer of Fatalism

Heal to full HEALTH. You can no longer see your current or Maximum HEALTH
GeneralCore
TalentCore
Offer of Flux

Tier 6

Offer of Flux

You can no longer reroll talents. Card rewards offer 3 additional cards (up to 6 cards).
GeneralCore
TalentCore
Offer of Forging

Tier 6

Offer of Forging

Whenever you upgrade a card, upgrade it between -2 and +3 instead.
GeneralCore
TalentCore
Offer of Glory

Tier 6

Offer of Glory

Upgrade all card rewards by the Overkill. All cards upgraded this way gain the Untempered keyword.
GeneralCore
TalentCore
Offer of Greed

Tier 6

Offer of Greed

Gain double the gold you find during this run. Whenever you find gold, you take an equal amount of damage.
GeneralCore
TalentCore
Offer of Health

Tier 6

Offer of Health

Lose 20 Maximum HEALTH.
Start next run with 20 Additional Maximum HEALTH.
GeneralCore
TalentCore
Offer of Honor

Tier 6

Offer of Honor

Set the current run to a higher difficulty. (Not active on Story difficulty).
GeneralCore
TalentCore
Offer of Identity

Tier 6

Offer of Identity

Set your class to a random class. All cards in your deck are converted to Neutral energy costs.
GeneralCore
TalentCore
Offer of Insight

Tier 6

Offer of Insight

Start next game 1XP from level 2. (Not active in Sunforge or Weekly Challenge runs).
GeneralCore
TalentCore
Offer of Interest

Tier 6

Offer of Interest

Whenever you gain gold, upgrade a random card by an equal amount. At the end of combat, remove all upgrades from cards in your deck.
GeneralCore
TalentCore
Offer of Iron

Tier 6

Offer of Iron

Convert all upgrades on cards in your deck to Maximum HEALTH (all upgrades).
GeneralCore
TalentCore
Offer of Life

Tier 6

Offer of Life

Double your Maximum HEALTH. Your foes start with double HEALTH.
GeneralCore
TalentCore
Offer of Lunacy

Tier 6

Offer of Lunacy

Change all cards in your deck unpredictably.
GeneralCore
TalentCore
Offer of Magic

Tier 6

Offer of Magic

Imbue any Enchantment you acquire through card rewards. Foes start with a random enchantment for each enchantment you have imbued (imbues).
GeneralCore
TalentCore
Offer of Mischief

Tier 6

Offer of Mischief

At the start of combat, add a Prank for each level to both your and your foe's deck.
GeneralCore
TalentCore
Offer of Pairs

Tier 6

Offer of Pairs

Remove all Grounded and Unique keywords of cards in your deck. Then, half of the cards in your deck become copies of other cards in your deck.
GeneralCore
TalentCore
Offer of Paranoia

Tier 6

Offer of Paranoia

Opportunities no longer vanish if not picked. Areas contain one less campfire.
GeneralCore
TalentCore
Offer of Petrification

Tier 6

Offer of Petrification

From the next area onwards, your allies will be replaced by random Shrines.
GeneralCore
TalentCore
Offer of Power

Tier 6

Offer of Power

All card rewards are upgraded by 10. At the start of combat, take damage for every upgrade on cards in your deck (all upgrades).
GeneralCore
TalentCore
Offer of Pride

Tier 6

Offer of Pride

Add a random Malignancy to your current run.
GeneralCore
TalentCore
Offer of Progress

Tier 6

Offer of Progress

Double the amount of Fateshards earned during this run if you win. If you lose, you gain none.
GeneralCore
TalentCore
Offer of Revision

Tier 6

Offer of Revision

Exchange your current deck with a deck in your archives. They do not retain any modifications except for their Upgrades.
GeneralCore
TalentCore
Offer of Rot

Tier 6

Offer of Rot

Summon the Queen of Rot as your final Confrontation.
GeneralCore
TalentCore
Offer of Sanity

Tier 6

Offer of Sanity

Summon the Cosmic Eternity as your final confrontation.
GeneralCore
TalentCore
Offer of Shrouds

Tier 6

Offer of Shrouds

Your foe's HEALTH is hidden. After defeating a foe, gain HEALTH equal to 10 minus the Overkill.
GeneralCore
TalentCore
Offer of Souls

Tier 6

Offer of Souls

Gain 100 souls. While you have Souls, you can no longer gain HEALTH.
GeneralCore
TalentCore
Offer of Steel

Tier 6

Offer of Steel

Set the cooldown of your weaponpower to anywhere between 1 and 6 combats.
GeneralCore
TalentCore
Offer of Trades

Tier 6

Offer of Trades

Start next game with a Tradepost. (Not active in Sunforge or Weekly Challenge runs)
GeneralCore
TalentCore
Offer of Tricks

Tier 6

Offer of Tricks

Shuffle the keywords of all cards in your card rewards.
GeneralCore
TalentCore
Offer of Trophies

Tier 6

Offer of Trophies

Combats offer between 1 to 6 card rewards.
GeneralCore
TalentCore
Offer of Veils

Tier 6

Offer of Veils

Whenever you deal damage, draw a card. You only draw 1 card at the start of your turn.
GeneralCore
TalentCore
Offer of Velocity

Tier 6

Offer of Velocity

Whenever you play a card, draw a card and lose health for each other card you played during that turn.
GeneralCore
TalentCore
Offer of Wisdom

Tier 6

Offer of Wisdom

All text on cards is hidden. Gain +50% experience.
GeneralCore
TalentCore
Omniscience

Tier 6

Omniscience

Draw +3 cards per round.
GeneralCore
TalentCore
Picture of Health

Tier 6

Picture of Health

Double your Maximum health. (You do not heal for the additional Health gained).
GeneralCore
TalentEclypse
Pirate Parlour

Tier 6

Pirate Parlour

Start each combat with access to the Pirate Parlour, offering unique Pirate merchandise!
RogueEclypse
TalentCore
Purity

Tier 6

Purity

Remove all Corruptions from your deck. At the start of your turn, Cleanse one of your Afflictions.
GeneralCore
TalentCore
Redemption

Tier 6

Redemption

When you would die, heal 50% of your health instead, then lose this talent.
GeneralCore
TalentEclypse
Steel Vitals

Tier 6

Steel Vitals

Whenever you Slay an enemy, gain Maximum HEALTH equal to 5% of your HEALTH.
GeneralEclypse
TalentEclypse
Sworn to Vengeance

Tier 6

Sworn to Vengeance

When you would die, heal 50% of your health instead, then lose this talent
GeneralEclypse
TalentCore
Trovan's Blessing

Tier 6

Trovan's Blessing

Whenever you gain gold, gain an equal amount of HEALTH.
GeneralCore
TalentCore
Undead

Tier 6

Undead

You are immune to Bleeding and Stunned.
GeneralCore
TalentCore
Unimpressed

Tier 6

Unimpressed

Whenever you use your weapon power, start next combat with 1 Bolster. While you are Bolstered you are immune to Fear.
GeneralCore
TalentCore
Warlord

Tier 6

Warlord

Your Melee actions deal my max health% damage (based on your Maximum Health).
GeneralCore