Use your weapon power to start the next combat with Evasion. Passive: Whenever you add a card to your foe's deck, gain 1 Momentum.
RogueCore
TalentCore
Starting
Angelic Weapon
Use your weapon power to start next combat with a Halo of your choice. Passive: You have access to Holy Cards.
KnightCore
TalentCore
Starting
Arcane Weapon
Use your weapon power to gain HEALTH for every Magic Action in your deck (magic cards).
ArcanistCore
TalentCore
Starting
Archivists Weapon
Use your weapon power to start next combat with an Acquisition. Passive: Whenever you spend gold, gain 1 HEALTH.
RogueCore
TalentCore
Starting
Artificer's Weapon
Use your weapon power to start next combat with an Equipment of your choice.
KnightCore
TalentCore
Starting
Baneful Weapon
Use your weapon power to inflict 2 Poison per level at the start of next combat. Passive: When your foe takes damage from Poison, gain 1 HEALTH.
RogueCore
TalentCore
Starting
Beastly Weapon
Activate to set the rewards of next combat to be all Companion cards.
HunterCore
TalentCore
Starting
Cartographers Weapon
Activate to add a random Treasure Map into your deck.
RogueCore
TalentCore
Starting
Conjurers Weapon
Use your weapon power to gain 2 HEALTH for every conjuration you play next combat.
ArcanistCore
TalentCore
Starting
Culinary Weapon
Activate to start combat with a random Ingredient. Passive: Your Ingredients are Persistent.
WarriorCore
TalentCore
Starting
Deadly Weapon
Activate your weapon power to start next combat with a Lay in Wait. Passive: Start next combat with Sinister equal to your level.
RogueCore
TalentCore
Starting
Deathdealers Weapon
Use your weapon power to start next combat with a Contract of your choice.
HunterCore
TalentCore
Starting
Devout Weapon
Use your weapon power to conjure an Elite Prayer at the start of next combat. Passive: You have access to Holy cards.
ArcanistCore
TalentCore
Starting
Disciplined Weapon
Activate to start next combat with a Mantra per level (up to 5). Passive: Gain the talent Ki Mantras.
SeekerCore
TalentCore
Starting
Elemental Weapon
Use your weapon power to start your next combat Attuned to an Element of your choice. Passive: Whenever you trigger your Attunement, gain 1 HEALTH.
ArcanistCore
TalentCore
Starting
Enlightened Weapon
Use your weapon power to start combat with Euphoria in play.
SeekerCore
TalentCore
Starting
Evoking Weapon
Use your weapon power to conjure an Elite Magic Action at the start of next combat.
KnightCore
TalentCore
Starting
Explosive Weapon
Use your weapon power to conjure a custom Bomb at the start of next combat.
WarriorCore
TalentCore
Starting
Familiar Weapon
Activate to start next combat with a Familiar of your choice.
ArcanistCore
TalentCore
Starting
Feral Weapon
Use your weapon power to start next combat with a Fury. Passive: Gain 1 Regenerate on every third hit.
HunterCore
TalentCore
Starting
Flaming Weapon
Use your weapon power to inflict to 1 Burning and gain 1 Focus per level at the start of next combat. Passive: Gain the Fire Immunity talent.
ArcanistCore
TalentCore
Starting
Focused Weapon
Use your weapon power to start next combat with 1 Focus and Centered Strikes.
SeekerCore
TalentCore
Starting
Forging Weapon
Use your weapon power to upgrade a random card in your deck. Gain 1 HEALTH whenever you upgrade a card.
WarriorCore
TalentCore
Starting
Fortified Weapon
Use your weapon power to start your next combat with Armor equal to three times your level and Fortified.
KnightCore
TalentCore
Starting
Grounding Weapon
Activate: Gain 10 Barrier at the start of next combat. Passive: When you add a Chain card to your deck, upgrade it equal to your level (my level).
KnightCore
TalentCore
Starting
Holy Weapon
Use your weapon power to gain ❤️ equal to 10% of your maximum health. Passive: You have access to Holy cards.
ArcanistCore
TalentCore
Starting
Hungering Weapon
Use your weapon power to consume up to 5 Souls and convert them into Maximum Health.
HunterCore
TalentCore
Starting
Infectious Weapon
Use your weapon power inflict 1 Bane at the start of next combat. Passive: Whenever you inflict a uniqueAffliction, gain 2 HEALTH.
KnightCore
TalentCore
Starting
Jewelled Weapon
Use your weapon power to gain gold equal to your level and delve a potion.
RogueCore
TalentCore
Starting
Junk Weapon
Activate to gain 2 HEALTH for each card in your Scrap Pile. Passive: You may add cards from card rewards to your Scrap Pile instead of your regular deck.
RogueCore
TalentCore
Starting
Manyshot Weapon
Use your weapon power to conjure 1 arrow per level (up to 4) at the start of next combat.
RogueCore
TalentCore
Starting
Mending Weapon
Use your weapon power to gain 1 HEALTH for every Melee Action in your deck (melee cards).
WarriorCore
TalentCore
Starting
Mindful Weapon
Activate to start your next combat with Evasion and a free Clarity.
SeekerCore
TalentCore
Starting
Potent Weapon
Activate to start next combat with Potency equal to your level (my level). Passive: Whenever you finish a Performance, gain 1 Soul.
HunterCore
TalentCore
Starting
Prophetic Weapon
Use your weapon power to start combat with a free conjured copy of a card in your deck.
SeekerCore
TalentCore
Starting
Psychic Weapon
Activate: Add the Psionic keyword to a card. Start next combat with Focus equal to your level (my level). Passive: Gain the Brainrot talent.
ArcanistCore
TalentCore
Starting
Pure Weapon
Use your weapon power to become Blessed at the start of next combat.
KnightCore
TalentCore
Starting
Raging Weapon
Use your weapon power to start next combat with a Fury. Passive: Whenever you gain Anger, gain that much HEALTH.
WarriorCore
TalentCore
Starting
Reckless Weapon
Use your weapon power to take damage equal to your level and start next combat with an equal amount of Armor and Anger (my level).
WarriorCore
TalentCore
Starting
Rimestrike Weapon
Use your weapon power to Inflict 1 Frozen at the start of next combat. Start with an imbued Aura of Rime.
ArcanistCore
TalentCore
Starting
Ritual Weapon
Use your weapon power to gain a Totem at the start of next combat. Passive: Whenever you return a card from your discard pile, gain 1 HEALTH.
HunterCore
TalentCore
Starting
Rotten Weapon
Use your weapon to gain 2 HEALTH per Corruption in your deck (corruption cards), then remove a Corruption.
ArcanistCore
TalentCore
Starting
Seabound Weapon
Use your weapon power to start next combat with a free Weathercast. Passive: Start each combat with a Clone.
SeekerCore
TalentCore
Starting
Serrated Weapon
Use your weapon power to inflict Bleeding equal to your level and conjure a Lifedrinker Venom potion at the start of next combat.
HunterCore
TalentCore
Starting
Shaking Weapon
Use your weapon power to start next combat with a free Sift the Sands. Passive: Whenever you Shuffle a card, inflict 1 Stagger.
WarriorCore
TalentCore
Starting
Shifting Weapon
Use your weapon power to start next combat in a Beastform of your choice.
SeekerCore
TalentCore
Starting
Singing Weapon
Use your weapon power to inflict 3 Charmed per level to your next foe. Passive: Whenever you Slay a foe, gain 10 HEALTH.
RogueCore
TalentCore
Starting
Stalking Weapon
Use your weapon power to gain Evasion at the start of next combat. Passive: Start with an imbued Killer Instincts.
HunterCore
TalentCore
Starting
Stealthy Weapon
Use your weapon power to Stun your next foe and steal a potion.
RogueCore
TalentCore
Starting
Surging Weapon
Use your weapon power to start next combat with a Surge of your choice. Passive: Whenever you gain 5 Momentum, gain DEX.
SeekerCore
TalentCore
Starting
Throwing Weapon
Use your weapon power to start next combat with Ammo. Passive: All melee cards you add to your deck become Ranged actions.
WarriorCore
TalentCore
Starting
Thundering Weapon
Use your weapon power to start next combat with a Zap for each level (up to 4).
HunterCore
TalentCore
Starting
Tracking Weapon
Use your weapon power to heal 10% of your maximum Health. Your next foe becomes Marked.
HunterCore
TalentCore
Starting
Tranquil Weapon
Use your weapon power to return to your Maximum HEALTH.
SeekerCore
TalentCore
Starting
Triage Weapon
Activate to start next combat with a Medikit and 1 Bolster, and +1 for every 2 levels (level ÷ 2).
KnightCore
TalentCore
Starting
Unyielding Weapon
Use your weapon power to start next combat with Armor equal to the cards in your deck (cards in deck).
WarriorCore
TalentCore
Starting
Vengeful Weapon
Activate to remove a Scar. Passive: Gain access to Holy cards and add a Test of Faith to your deck.
WarriorCore
TalentCore
Starting
Versatile Weapon
Activate to add a permanentAdaptation Slot to any Melee card in your deck. Cards can hold up to 5 Adaptation Slots.
WarriorCore
TalentCore
Starting
Voracious Weapon
Activate to destroy a card in your deck. Passive: Whenever you destroy a card, gain 5 HEALTH.
KnightCore
TalentCore
Starting
Warding Weapon
Use your weapon power to start next combat with Barrier equal to 20% of your maximum HEALTH.
SeekerCore
TalentCore
Starting
Zealous Weapon
Use your weapon power to start next combat with an Aura of Zeal. Passive: You have access to Holy cards.
KnightCore
TalentSynthesis
Tier 1
Adaptive Arsenal
Add 1 Adaptation Slot to each Melee or Divine Basic Attack in your deck. Can be taken multiple times.
Warrior · KnightSynthesis
TalentCatalyst
Tier 1
Advanced Cloning
Your clones no longer disperse when you take damage.
SeekerCatalyst
TalentInfinitum
Tier 1
Amalgamist
Whenever you add a card with Mergecraft to your deck, add another copy.
ArcanistInfinitum
TalentInfinitum
Tier 1
Ammo Belt
At the start of combat, equip a random Ammunition.
Hunter · Seeker · WarriorInfinitum
TalentCore
Tier 1
Anger Management
Whenever you play a Fury card, gain 3 HEALTH. At the start of combat, add a Fury to your discard pile.
WarriorCore
TalentSynthesis
Tier 1
Animal Attunement
Delve a Companion card and add it to your Companion's deck. This talent can be taken multiple times.
HunterSynthesis
TalentEclypse
Tier 1
Arcane Library
Add a Grimoire to your deck.
ArcanistEclypse
TalentCore
Tier 1
Bastion
Whenever you gain Armor, gain 2 additional Armor. This talent can be taken multiple times.
Knight · WarriorCore
TalentCore
Tier 1
Battle Prowess
Upgrade all Melee actions by 1. Whenever you add a Melee Action to your deck, upgrade it by 1.
WarriorCore
TalentMetamorphosis
Tier 1
Battle Rhythm
Whenever you Perform you gain 1 Anger.
RogueMetamorphosis
TalentMetamorphosis
Tier 1
Bodyguard
Whenever you spend energy while performing, gain 2 Barrier.
RogueMetamorphosis
TalentInfinitum
Tier 1
Bombardier
At the start of combat, Conjure a Bomb. At level 5, conjure two Bombs instead.
WarriorInfinitum
TalentSynthesis
Tier 1
Brainrot
Whenever you inflict Dazed, inflict an equal amount of Decay.
ArcanistSynthesis
TalentInfinitum
Tier 1
Carapace
Whenever you return a card from your discard pile to your hand, gain Armor equal to twice its energy cost.
Rogue · WarriorInfinitum
TalentCore
Tier 1
Compassionate
Your healing effects heal 1 additional HEALTH.
GeneralCore
TalentCore
Tier 1
Conjurer
Conjured cards deal 2 additional damage. This talent can be taken multiple times.
ArcanistCore
TalentMetaprogress
Tier 1
Dark Ritualist
Whenever you summon a totem, summon an additional Corrupted Totem.
HunterMetaprogress
TalentCatalyst
Tier 1
Daywalker
At the start of combat, gain 2 Darkness per level. Losing Darkness inflicts 1 Dazed per level instead of Stunned.
HunterCatalyst
TalentCore
Tier 1
Deadly Accuracy
Your Ranged Actions deal additional damage equal to twice your Dexterity (player dex).
RogueCore
TalentCore
Tier 1
Demolisher
Enemies start with Vulnerable equal to your Strength (player str).
WarriorCore
TalentCore
Tier 1
Devotion
Gain access to Holy cards. Add a Prayer Card to your deck.
GeneralCore
TalentCore
Tier 1
Doing My Part
You're doing your part.
KnightCore
TalentCore
Tier 1
Dreamsight
Gain +1 reroll on talent choices whenever you level up.
GeneralCore
TalentCore
Tier 1
Duplicity
Whenever you add a card to your deck you already own, upgrade the existing copies 2 times.
GeneralCore
TalentCore
Tier 1
Durable
Gain +20 Maximum HEALTH.
GeneralCore
TalentCatalyst
Tier 1
Earthshaker
Whenever you summon a unique Totem, deal damage and gain HEALTH equal to your level (my level).
Rogue · WarriorCatalyst
TalentSynthesis
Tier 1
Edict of Life
Whenever you gain HEALTH, gain an equal amount of Temporary Maximum HEALTH.
WarriorSynthesis
TalentCatalyst
Tier 1
Eminence
At the start of combat, gain HOLY. If your deck contains 20 or more cards, gain an additional HOLY at the start of combat.
GeneralCatalyst
TalentCore
Tier 1
Emporium Discount
The first card you buy at the merchant is free.
GeneralCore
TalentCore
Tier 1
Faithbound
Gain access to Holy cards. Add a Test of Faith Card to your deck.
WarriorCore
TalentCore
Tier 1
Fire Resistance
At the start of your turn, reduce your Burning by half.
GeneralCore
TalentSynthesis
Tier 1
Forge Apprentice
Whenever you Adapt a card, Upgrade it by 1 if it has fewer than 10 upgrades.
WarriorSynthesis
TalentSynthesis
Tier 1
Gather Following
Gain access to HOLY cards. Add an Aeternal Summons to your deck.
GeneralSynthesis
TalentCatalyst
Tier 1
Gilded Prestige
At the start of your turn, conjure a Lucky Coin. Your Lucky Coins gain Persistent.
RogueCatalyst
TalentEclypse
Tier 1
Good Intuitions
Gain an extra reroll on talents and upgrade all future rewards by 1. This talent can be taken multiple times.
Seeker · RogueEclypse
TalentMetamorphosis
Tier 1
Gravecaster
Whenever you Bury a Magic Action, conjure a free copy to your hand.
ArcanistMetamorphosis
TalentMetamorphosis
Tier 1
Haemorrhager
Whenever you inflict a Deep Wound, inflict 3 Bleeding and gain 2 Regenerate.
Warrior · HunterMetamorphosis
TalentMetamorphosis
Tier 1
Harvester
Increase your maximum number of Souls by 20. At the end of Combat, gain Souls equal to your level (my level).
HunterMetamorphosis
TalentCore
Tier 1
Headhunter
Whenever you defeat a Boss, gain 50 gold and heal to full healthHEALTH.
GeneralCore
TalentInfinitum
Tier 1
Heavy Impact
Whenever you conjure a Bomb, upgrade it by your level (my level).
WarriorInfinitum
TalentCore
Tier 1
Hellforged Weapons
Upgrade all your Basic Attacks. Whenever you upgrade a Basic Attack, upgrade it one additional time.
GeneralCore
TalentCore
Tier 1
Hide Armor
At the start of combat, gain 1 Evasion.
GeneralCore
TalentCatalyst
Tier 1
Initiation
Add a HOLY Code to your deck. You gain Access to Holy cards.
Arcanist · Knight · RogueCatalyst
TalentSynthesis
Tier 1
Junk Aficionado
Reduce the cost of Junk cards you draw, Scavenge or conjure by NEUTRAL. This talent can be taken multiple times.
RogueSynthesis
TalentSynthesis
Tier 1
Ki Mantras
Basic Attacks and Mantras deal additional damage for each active Mantra (mantras).
SeekerSynthesis
TalentCore
Tier 1
Lucky
Gain +20% better chance of finding rare or better cards.
GeneralCore
TalentCore
Tier 1
Magical Aptitude
Upgrade all Magic actions by 1. Whenever you add a Magic Action to your deck, upgrade it by 1.
ArcanistCore
TalentCore
Tier 1
Magical Ornaments
Basic Attacks deal 2 additional damage. This talent can be taken multiple times.
ArcanistCore
TalentSynthesis
Tier 1
Makeshift Mending
Whenever you Scavenge a card, gain 1 HEALTH.
RogueSynthesis
TalentCore
Tier 1
Malice
Your Basic Attacks deal additional damage equal to your Potency (my(status)potency).
GeneralCore
TalentSynthesis
Tier 1
Mantra Novice
Your active Mantras start at 1, plus an additional stack for every 2 levels.
SeekerSynthesis
TalentEclypse
Tier 1
Mark of Taurus
Basic Attacks deal additional damage equal to the upgrades on your card rewards (reward upgrades).
GeneralEclypse
TalentEclypse
Tier 1
Momentous Strikes
Basic Attacks deal additional damage equal to your Momentum.
SeekerEclypse
TalentInfinitum
Tier 1
Moves like Stagger
Whenever you spend STR, gain 1 Stagger and 1 HEALTH.
WarriorInfinitum
TalentEclypse
Tier 1
Mythology
Add a rare Path to your deck.
SeekerEclypse
TalentMetaprogress
Tier 1
Pragmatism
During your first turn each combat, your Start of Turn effects trigger twice.
GeneralMetaprogress
TalentCore
Tier 1
Prodigy
Gain a +5% chance to find rare or better cards. Gain +2 rerolls on talent choices whenever you level up.
GeneralCore
TalentCore
Tier 1
Quick Study
Choose a card in your deck. Reduce its energy cost by 1.
ArcanistCore
TalentEclypse
Tier 1
Repetition
Whenever you play a card with the same name of a card you've already played this turn, gain 1 Momentum.
GeneralEclypse
TalentInfinitum
Tier 1
Ritualist
At the start of combat, conjure 3 helpful Essences to your discard pile.
HunterInfinitum
TalentMetaprogress
Tier 1
Sacred Zest
At the start of your turn, there is a 10% chance to cleanse a random affliction.
GeneralMetaprogress
TalentSynthesis
Tier 1
Scrappy
Gain access to a Scrap Pile and add a Junkyard to your deck.
RogueSynthesis
TalentCore
Tier 1
Slaughter
Gain +1 maximum health whenever you defeat a foe.
HunterCore
TalentEclypse
Tier 1
Slow Cooking
Your Ingredients are Persistent.
WarriorEclypse
TalentCore
Tier 1
Smithing
Upgrade all Melee Actions and Melee Basic Attacks equal to your Strength (player str).
Warrior · KnightCore
TalentSynthesis
Tier 1
Sockets
Add 2 Adaptation Slots to a Melee card. Start of Combat: Adapt a random card in your deck. Can be taken multiple times.
WarriorSynthesis
TalentEclypse
Tier 1
Souldance
Whenever you finish a Performance, gain 1 Soul.
HunterEclypse
TalentCore
Tier 1
Storm Scholar
Whenever you add a card with Chain to your deck, upgrade it by your level (my level).
GeneralCore
TalentCore
Tier 1
Stormscarred
Lose 5 Maximum HEALTH.
GeneralCore
TalentCore
Tier 1
Strength in Numbers
Whenever you add a permanent card to your deck, gain 3 Maximum HEALTH.
WarriorCore
TalentCore
Tier 1
Survival Instincts
Heal 5% of your maximum health at the start of combat.
GeneralCore
TalentCatalyst
Tier 1
Tough as Stone
Whenever you draw or conjure a card outside of the draw phase, gain 1 Armor.
WarriorCatalyst
TalentCore
Tier 1
Tough Bones
You are immune to being Dazed and Stunned.
WarriorCore
TalentCore
Tier 1
Toxic Triage
Whenever your foe takes damage from Poison gain 1 HEALTH.
RogueCore
TalentSynthesis
Tier 1
Trained Strikes
Basic Attacks and Mantras deal additional damage equal to the highest number of copies of a card you played that turn (highest copies played).
SeekerSynthesis
TalentCore
Tier 1
Uncanny Strength
Your Melee Actions deal additional damage equal to your Strength (player str). This talent can be taken multiple times.
WarriorCore
TalentSynthesis
Tier 1
Vanguard
Start of Combat: Gain Fortified.
Knight · WarriorSynthesis
TalentSynthesis
Tier 1
Versatile Steel
Melee cards in the card rewards gain an Adaptation Slot.
WarriorSynthesis
TalentCore
Tier 1
Watched
It feels like you are being watched...
GeneralCore
TalentCatalyst
Tier 1
Weapon Aptitude
Pick one of 9 weapons. Change your Basic Attack and all Basic Attacks in your deck into this weapon.
GeneralCatalyst
TalentCore
Tier 1
Weapon Training
Reduces the cooldown of your weapon by 1 combat. This effect can't reduce the cooldown below 1.
GeneralCore
TalentCore
Tier 2
Aggression
Whenever you gain Anger, gain an additional stack.
WarriorCore
TalentCore
Tier 2
Alchemist
Transmute ALL your Basic Attacks into different cards.
GeneralCore
TalentInfinitum
Tier 2
Anarchist
Whenever you create a Bomb, create a random variant of a Bomb instead.
Rogue · WarriorInfinitum
TalentMetaprogress
Tier 2
Arboreal Forms
Whenever you Shift, shift into Treeforms instead of Beastforms.Start of Combat: Conjure a Beastform.
Rogue · ArcanistMetaprogress
TalentCore
Tier 2
Arcane Mastery
Whenever you add a non-unique Magic Action to your deck, add a base copy that costs no energy.
ArcanistCore
TalentEclypse
Tier 2
Bad Intentions
Whenever you inflict Poison, inflict that much Doom.
Arcanist · Hunter · Rogue · SeekerEclypse
TalentCatalyst
Tier 2
Battle Harmony
Replace your Weapon and Basic Attacks with the Harp.
RogueCatalyst
TalentCore
Tier 2
Benevolent
Your healing effects restore 2 additional HEALTH during combat.
GeneralCore
TalentCore
Tier 2
Berzerker
Your Melee actions deal 3 extra damage for every 20% of your missing HEALTH (my missing health faction).
WarriorCore
TalentCore
Tier 2
Bitter Cold
Deal +4 damage against Frozen enemies.
ArcanistCore
TalentCore
Tier 2
Blessing of Aethos
Gain 5 Barrier and 1 Anger at the start of combat against Demons and Undead.
GeneralCore
TalentCore
Tier 2
Blighter
At the start of combat, gain Potency equal to your level (my level).
RogueCore
TalentCore
Tier 2
Bloodlust
When you inflict Bleeding, heal 1 HEALTH.
WarriorCore
TalentCore
Tier 2
Boomerang
The first Basic Attack you play each turn is returned to your hand.
WarriorCore
TalentCore
Tier 2
Brush With Death
At the start of your turn, if you are at 25% HEALTH or less, gain 50 HEALTH, cleanse all Afflictions and remove this talent.
GeneralCore
TalentCore
Tier 2
Brute Force
Your Melee Actions inflict Stagger equal to the damage they deal.
WarriorCore
TalentCore
Tier 2
Butcher
Whenever you defeat a foe, upgrade a random Action in your deck by 1.
Hunter · WarriorCore
TalentCore
Tier 2
Cardcrafter
Upgrade all cards that appear in card reward screens by your level (my level).
RogueCore
TalentCore
Tier 2
Careful Chemistry
At the start of combat, conjure a random Potion. Your Potions gain Persistent.
RogueCore
TalentInfinitum
Tier 2
Catharsis
At the end of combat, gain HEALTH equal to your Zeal.
GeneralInfinitum
TalentCore
Tier 2
Collector
Whenever you add a card to your deck, gain 5 HEALTH and 5 gold.
GeneralCore
TalentEclypse
Tier 2
Concoct Card
Add Cursed and two random effects to a card. Persistent, Reliable, Firecast, Memorized or Chain or Upgrade it by 2.
GeneralEclypse
TalentCore
Tier 2
Contract Killing
Whenever you bring an enemy to exactly 0 HEALTH, gain 25 Gold and refresh your weapon power.
RogueCore
TalentInfinitum
Tier 2
Dangerous Defiance
At the end of the turn, your foe loses Maximum Health equal to your Stagger.
WarriorInfinitum
TalentInfinitum
Tier 2
Doctrine
At the start of combat, gain HOLY and 2 Zeal. You have access to Holy Cards.
Arcanist · KnightInfinitum
TalentSynthesis
Tier 2
Edict of Wrath
Whenever you gain HEALTH, gain an equal amount of Zeal.
KnightSynthesis
TalentCatalyst
Tier 2
Elemental Savant
At the start of combat, Attune to a random Element.
ArcanistCatalyst
TalentCore
Tier 2
Endless Arsenal
Start of Turn: Conjure a free Basic Attack.
GeneralCore
TalentInfinitum
Tier 2
Enlightenment
After you play a Revelation, upgrade all future card rewards by 1.
SeekerInfinitum
TalentCore
Tier 2
Epiphany
Gain a random Legendary Card.
GeneralCore
TalentEclypse
Tier 2
Faerytales
Replace your Weapon and Basic Attacks with the Faewand. At the start of your turn, gain Delirious.
ArcanistEclypse
TalentEclypse
Tier 2
False Life
At the start of combat, gain 20% additional Temporary Maximum HEALTH. You do not heal for the amount of HEALTH gained.
WarriorEclypse
TalentCore
Tier 2
Fast Recovery
Healing from Inns, Campfires, and Priests always heals you to your full healthHEALTH.
GeneralCore
TalentCore
Tier 2
Fervour
At the start of combat, gain 1 Anger for each 20% of your missing health.
WarriorCore
TalentCore
Tier 2
Firebrand
At the start of Combat, inflict Burning equal to your level (my level).
ArcanistCore
TalentSynthesis
Tier 2
Forge Mastery
Whenever you Adapt a card, Upgrade it by 2 if it has fewer than 20 upgrades.
WarriorSynthesis
TalentCore
Tier 2
Forgery
Copy a card in your deck.
GeneralCore
TalentCore
Tier 2
Fortitude
Gain +30 Maximum HEALTH.
GeneralCore
TalentEclypse
Tier 2
Great Haul
Whenever you defeat an Elite enemy, gain a Booty.
RogueEclypse
TalentCatalyst
Tier 2
Harden Mind
At the start of the turn, gain 2 Barrier for every effect you are Channelling.
ArcanistCatalyst
TalentSynthesis
Tier 2
Hidden Gems
Start each combat with a Shovel in play.
RogueSynthesis
TalentCore
Tier 2
Infuse Energy
Upgrade all cards in your deck by their energy cost. Whenever you add a card, upgrade it equal to its energy cost.
RogueCore
TalentCore
Tier 2
Inoculation
At the start of your turn, Cleanse all Poison.
GeneralCore
TalentEclypse
Tier 2
Iron Stomach
Whenever you gain Sated, gain 1 Armor.
GeneralEclypse
TalentEclypse
Tier 2
Jack of All Trades
Whenever you add a card to your deck, convert its energy cost to NEUTRAL.
GeneralEclypse
TalentCore
Tier 2
Keen Mind
Draw +1 card per round.
GeneralCore
TalentSynthesis
Tier 2
Mantric Healing
Start of Turn: Gain 1 HEALTH for each active Mantra
SeekerSynthesis
TalentMetamorphosis
Tier 2
Master of Anatomy
Whenever you inflict a Deep Wound, gain STRSTR and draw a card.
GeneralMetamorphosis
TalentMetamorphosis
Tier 2
Master of Ceremony
Whenever you play a Hymn, conjure a free copy of the fastest verse.
GeneralMetamorphosis
TalentCore
Tier 2
Mobility
When you gain Evasion, gain 2 Haste. You are immune to Slow.
RogueCore
TalentEclypse
Tier 2
Momentous Recovery
Whenever you reach 5 Momentum, gain 5 HEALTH.
SeekerEclypse
TalentMetamorphosis
Tier 2
Mortification
Foes affected by a Deep Wound can't gain HEALTH.
Warrior · HunterMetamorphosis
TalentCore
Tier 2
Mystic Reflexes
Whenever you gain Evasion, also gain 1 Ward.
Rogue · SeekerCore
TalentCore
Tier 2
Objection
Whenever you Interrupt, add a Fury card to your discard pile and your Fury cards provide 1 additional Anger for the remainder of combat.
WarriorCore
TalentCore
Tier 2
Painbringer
Whenever you deal a Critical Hit, gain 3 HEALTH. (Critical Hits deal double damage).
GeneralCore
TalentCore
Tier 2
Perception
At the start of combat, gain DEX. If your foe has 'First Strike', Stun them during their first round.
RogueCore
TalentCore
Tier 2
Perfect Balance
Double your Focus whenever you end the turn at an EVEN lifetotal.
Rogue · ArcanistCore
TalentSynthesis
Tier 2
Perfect Coordination
Start of Turn: Grant the Advantage to your Companion.
GeneralSynthesis
TalentInfinitum
Tier 2
Perspicacity
Gain 1 Barrier for each card that appears in a Foretelling.
SeekerInfinitum
TalentCore
Tier 2
Pious
Conjure a Virtue at the start of combat. Whenever you conjure or draw a Virtue it gains Persistent.
GeneralCore
TalentEclypse
Tier 2
Profane Ward
At the end of your turn, gain Barrier for each affliction on your foe (other afflictions).
ArcanistEclypse
TalentCore
Tier 2
Quick Crafting
Upgrade a random card in your deck by 2. Repeat for each of your levels up to 4 additional times at level 4 (my level).
GeneralCore
TalentSynthesis
Tier 2
Radiant Attunement
Whenever you play a Melee or Divine Basic Attack, Adapt it based on the energy spent.
GeneralSynthesis
TalentSynthesis
Tier 2
Retrofitter
Whenever you use your Weapon Power, upgrade all cards in your Scrap Pile by 2.
GeneralSynthesis
TalentSynthesis
Tier 2
Righteous Charge
Gain access to HOLY cards. Whenever you start a turn below 50% of your HEALTH, gain HOLY.
KnightSynthesis
TalentMetamorphosis
Tier 2
Rotten to the Core
Replace all Malignance cards in your deck with Forbidden Fruit. At the start of combat, conjure a Forbidden Fruit.
ArcanistMetamorphosis
TalentInfinitum
Tier 2
Sacred Flame
Whenever you inflict Burning, gain an equal amount of Zeal.
Arcanist · WarriorInfinitum
TalentCore
Tier 2
Sanctifier
Your Actions inflict additional damage equal to your level to Undead and Demons (my level).
GeneralCore
TalentInfinitum
Tier 2
Set the Scene
At the start of combat, shuffle 3 Snares into the opposing deck.
RogueInfinitum
TalentCore
Tier 2
Shattering Strikes
Melee attacks against Frozen targets Critical Hit.
Arcanist · WarriorCore
TalentCore
Tier 2
Shield Master
Remove all Block actions from your deck. Gain 2 Tower Shields.
Warrior · KnightCore
TalentMetamorphosis
Tier 2
Shredder
Replace your Weapon and Basic Attacks with Shredder Axes. You gain access to more powerful Performances.
RogueMetamorphosis
TalentCore
Tier 2
Solid Steel
At the start of combat, gain Armor equal to your level and Fortified.
Warrior · KnightCore
TalentMetaprogress
Tier 2
Soulguide
Whenever you return a card from your discard pile, gain HEALTH and Souls equal its cost.
HunterMetaprogress
TalentCore
Tier 2
Spellfury
Conjure a free copy of the first Magic, non-Basic Attack Action you play during combat.
ArcanistCore
TalentMetamorphosis
Tier 2
Spirit Barrier
Whenever you gain Souls, gain an equal amount of Barrier.
HunterMetamorphosis
TalentCore
Tier 2
Stalker
Gain DEX DEX at the start of combat.
RogueCore
TalentInfinitum
Tier 2
Starcalling
Whenever you conjure a Stardart, upgrade it equal to the upgrades you receive on your card rewards (reward upgrades).
GeneralInfinitum
TalentCore
Tier 2
Steelmind
Start each combat with Barrier equal to 10% of your HEALTH.
GeneralCore
TalentEclypse
Tier 2
Supernova
Add a Nova card of each color you can play to your deck.
GeneralEclypse
TalentInfinitum
Tier 2
Trapper
Whenever you Perform or inflict a Critical Hit, upgrade all Snares in your foe's deck by 1.
RogueInfinitum
TalentEclypse
Tier 2
Void Resistance
Start of Turn: Convert a VOID energy to STR.
GeneralEclypse
TalentSynthesis
Tier 2
Waste Warrior
Your Bombs have a chance to inflict a Critical Hit equal to twice the number of cards in your Scrap Pile.
RogueSynthesis
TalentEclypse
Tier 2
Wavedancer
Whenever you change the Tide, draw a card.
Seeker · RogueEclypse
TalentCatalyst
Tier 2
Weapon Weaving
Whenever you change Stances, conjure a free Basic Attack.
WarriorCatalyst
TalentCore
Tier 2
Whimsical
Play a random Enchantment at the start of combat.
GeneralCore
TalentCore
Tier 2
Wild Infusion
Upgrade a random card 5 times.
GeneralCore
TalentCore
Tier 3
Balors Blessing
You gain 1 Anger and 1 Burning at the start of combat.
GeneralCore
TalentCore
Tier 3
Energized
Gain double your normal energy on the first round of every combat.
GeneralCore
TalentCore
Tier 3
Forbidden Knowledge
Whenever you add a Magic Action to your deck, add Cursed and a random Keyword.
GeneralCore
TalentCore
Tier 3
Greater Dexterity
Gain +1 Dexterity. (You gain DEX for each point of Dexterity at the start of your turn).
GeneralCore
TalentCore
Tier 3
Greater Intellect
Gain +1 Intellect. (You gain INT for each point of Intellect at the start of your turn).
GeneralCore
TalentCore
Tier 3
Greater Strength
Gain +1 Strength. (You gain STR for each point of Strength at the start of your turn).
GeneralCore
TalentCore
Tier 3
Zealous
Gain HOLY at the beginning of the round.
GeneralCore
TalentMetamorphosis
Tier 4
Ancestral Guidance
Whenever you reach 100 Souls, spend 100 Souls and gain 50 Maximum HEALTH.
HunterMetamorphosis
TalentInfinitum
Tier 4
Battle Resilience
On even rounds, gain the 'Take the Hit', converting all incoming damage to Stagger.
WarriorInfinitum
TalentCore
Tier 4
Battlerush
Upgrade the first Melee action you play each combat.
WarriorCore
TalentCore
Tier 4
Blessing of Serem-Pek
At the start of Combat, inflict a random affliction with 3 stacks.
GeneralCore
TalentEclypse
Tier 4
Bloodbank
At the start of combat, gain Bloodbank.
GeneralEclypse
TalentCore
Tier 4
Craftsman
Whenever you upgrade a card, upgrade it one additional time.
GeneralCore
TalentCore
Tier 4
Creativity
Imbue a random enchantment from anywhere.
GeneralCore
TalentEclypse
Tier 4
Deep Roast
Whenever you inflict Burning, gain 1 Potency.
Arcanist · Knight · WarriorEclypse
TalentCore
Tier 4
Diamond Mind
You are immune to being Jinxed, Dominated and Dazzled.
ArcanistCore
TalentSynthesis
Tier 4
Edict of Mercy
Whenever you gain HEALTH, inflict an equal amount of Charmed.
WarriorSynthesis
TalentCore
Tier 4
Elemental Conflux
When you inflict Burning, gain 1 Haste. When you Inflict Frozen, inflict 1 Slow.
ArcanistCore
TalentCatalyst
Tier 4
Elemental Recovery
Whenever you trigger an Attunement, gain 1 Focus and gain HEALTH equal to your Focus.
ArcanistCatalyst
TalentSynthesis
Tier 4
Feral Aggression
Whenever you add a Companion card to your Companion's deck, upgrade it by your level.
HunterSynthesis
TalentCore
Tier 4
Focused Infusion
Double the upgrades on a card in your deck, then increase its cost by NEUTRAL.
WarriorCore
TalentCore
Tier 4
Grievous Wounds
Whenever you inflict a Critical Hit, inflict 3 Bleeding. (Critical Hits deal double damage).
RogueCore
TalentEclypse
Tier 4
Hunger for Power
Whenever you destroy a card, remove all its Upgrades and convert them to permanent Maximum HEALTH.
KnightEclypse
TalentInfinitum
Tier 4
Illusionist
Your conjurations cost one less energy.
GeneralInfinitum
TalentCore
Tier 4
Inner Rage
Fury cards grant additional Anger equal to your Strength (player str).
GeneralCore
TalentCore
Tier 4
Lightless Sentry
All your Basic Attacks gain the Lightless keyword. Lightless cards deal Piercing damage.
GeneralCore
TalentCore
Tier 4
Lionheart
Whenever you gain HEALTH, gain an equal amount of Armor.
WarriorCore
TalentEclypse
Tier 4
Midnight Ritual
When you finish a Performance, gain Darkness equal to your level (my level). While Performing, you are immune to Stunned.
Rogue · HunterEclypse
TalentEclypse
Tier 4
Nova Savant
Make the cost of all Nova cards in your deck NEUTRAL. Whenever you play a Nova card, gain 1 Momentum.
GeneralEclypse
TalentCore
Tier 4
Peace of Mind
If you play no Magic, Melee or Ranged actions during your turn, draw an extra card next turn.
GeneralCore
TalentInfinitum
Tier 4
Premonitions
Gain 1 Barrier for every point of Focus you gain.
SeekerInfinitum
TalentEclypse
Tier 4
Rolling Tides
Whenever you reach 5 Momentum, change the Tide.
SeekerEclypse
TalentCore
Tier 4
Sacred Shield
Gain 1 Impervious at the start of battle.
GeneralCore
TalentInfinitum
Tier 4
Sadistic Glee
Whenever your opponent plays a card that did not start in their deck, gain 2 HEALTH.
RogueInfinitum
TalentCore
Tier 4
Sharp Mind
Your Magic Actions deal additional damage equal to your Intellect (player int).
ArcanistCore
TalentCore
Tier 4
Spiked Plating
Whenever you gain Armor, gain half that amount of Ferocity.
WarriorCore
TalentInfinitum
Tier 4
Starlit Dance
Whenever you spend INT, gain 2 Barrier. While you are Balanced, draw a card as well.
ArcanistInfinitum
TalentCore
Tier 4
Stormbringer
Start each combat with Chain equal to your level (my level).
ArcanistCore
TalentCore
Tier 4
Strategist
Gain +3 maximum handsize.
GeneralCore
TalentCore
Tier 4
Taste of Chaos
At the start of combat, gain Delirious. While Delirious, your actions deal 2 additional damage.
GeneralCore
TalentCore
Tier 4
Tenacity
Start combat with Armor equal to your missing health.
WarriorCore
TalentCore
Tier 4
Thundergod's Blessing
Whenever you gain Chain or Anger, gain an additional stack.
WarriorCore
TalentCore
Tier 4
Thundering Strikes
Your Chain adds 2 damage instead of 1 damage per point of Chain.
Hunter · Arcanist · KnightCore
TalentInfinitum
Tier 4
Unholy Arsenal
Add a Hexglaive to your deck.
KnightInfinitum
TalentEclypse
Tier 4
Vexing Alteration
Add Cursed and two random effects to a card. Persistent, Firecast, Reliable, Memorized, +5 Upgrades, Chain, Recall, Figmented, or convert its cost to BLOOD.
GeneralEclypse
TalentCore
Tier 5
Abyssal Resistance
You are immune to Dominated.
GeneralCore
TalentCore
Tier 5
Arcane Transfusion
Lose 50 Maximum HEALTH. Start each combat with Barrier equal to your HEALTH.
ArcanistCore
TalentSynthesis
Tier 5
Blessed Plate
Whenever you activate an Equipment, increase all your Blessings by 1.
KnightSynthesis
TalentSynthesis
Tier 5
Bond of Life
The first time you drop below 1 HEALTH while you have a Companion, gain a Scar and return to 1 HEALTH instead.
HunterSynthesis
TalentEclypse
Tier 5
Brain Training
Whenever you draw or conjure a Memorized card, reduce its cost by 1.
SeekerEclypse
TalentMetamorphosis
Tier 5
Bribery
At the start of your first turn, inflict Charmed equal to 10% of your current Gold (your gold).
RogueMetamorphosis
TalentCore
Tier 5
Brutality
Whenever you gain Armor, inflict an equal amount of Stagger.
WarriorCore
TalentCore
Tier 5
Darksteel Plating
Whenever you gain Armor, gain double the amount.
WarriorCore
TalentCore
Tier 5
Deal with the Devil
Your Corruption is always active. Remove all Divine Actions from your deck.
GeneralCore
TalentCore
Tier 5
Divine Defiance
At the start of combat, gain HOLY if your foe is undead or a Demon.
GeneralCore
TalentCatalyst
Tier 5
Eclipse Harbinger
When you lose all Darkness, inflict 1 Stunned and Doom equal to your total Darkness.
HunterCatalyst
TalentEclypse
Tier 5
Food Critic
Whenever you inflict a Critical Hit, conjure a random Ingredient.
Hunter · WarriorEclypse
TalentCore
Tier 5
Grit
At the end of your turn, restore 20% of your missing health.
WarriorCore
TalentCore
Tier 5
Infuse Power
Upgrade a random card 10 times.
GeneralCore
TalentCore
Tier 5
Innate Knowledge
Choose a card in your deck. Reduce its energy cost to free.
ArcanistCore
TalentCore
Tier 5
Insatiable Curiosity
Draw +2 cards per round.
GeneralCore
TalentCore
Tier 5
Lovebite
Whenever you inflict Charmed, inflict an equal amount of Piercing damage.
GeneralCore
TalentCore
Tier 5
Mageslayer
You cannot gain Blessings or Afflictions.
WarriorCore
TalentCore
Tier 5
Marksmanship
Your Ranged Actions have a 50% chance to be a Critical Hit. (Critical Hits deal double damage).
RogueCore
TalentCore
Tier 5
Mental Fortress
Cards can no longer be added to your deck. This includes rewards and cards created during combat.
GeneralCore
TalentCore
Tier 5
Mindfield
When you gain Barrier gain additional Barrier equal to your Focus.
ArcanistCore
TalentEclypse
Tier 5
Nova Mastery
Nova cards you play no longer need to be unique Nova cards to improve the effects of other Nova cards.
GeneralEclypse
TalentInfinitum
Tier 5
Oracle
Add a random Revelation to your deck for each point of Intellect (player int).
Seeker · ArcanistInfinitum
TalentEclypse
Tier 5
Pay the Ferrymen
Whenever you die, lose 500 gold and revive with a Scar and 50% of your HEALTH.
GeneralEclypse
TalentSynthesis
Tier 5
Psychic Overpower
Magic Actions deal additional damage for each card in your hand.
ArcanistSynthesis
TalentCore
Tier 5
Pyromancy
At the end of your turn, double the burning on your opponent.
GeneralCore
TalentSynthesis
Tier 5
Reject Restrictions
Remove the Unique keyword from all cards in your card rewards.
SeekerSynthesis
TalentMetamorphosis
Tier 5
Seductive
Whenever you spend DEX, inflict 2 Charmed. If you are Performing, increase your current Performance by 1.
RogueMetamorphosis
TalentCore
Tier 5
Shadowdancer
Your Ambush is always active.
RogueCore
TalentCore
Tier 5
Skylars Kiss
Lose 5 Maximum HEALTH. Draw 1 additional card at the beginning of combat.
GeneralCore
TalentCore
Tier 5
Strong Arms
Upgrade all Basic Attacks by 5. Whenever you Conjure or 'Make' a Basic Attack, upgrade it by 5.
GeneralCore
TalentCatalyst
Tier 5
Tribute
Delve an equipment and add it to your deck.
WarriorCatalyst
TalentSynthesis
Tier 5
Two Selves
Remove the Unique keyword from a card in your deck and increase its cost by NEUTRAL.
GeneralSynthesis
TalentCore
Tier 5
Vile Mending
Whenever you gain HEALTH, deal that much Piercing damage.
GeneralCore
TalentCore
Tier 5
Warpriest
Double all your Healing during combat.
GeneralCore
TalentCore
Tier 5
Weapon Master
Upgrade all basics after using your weapon power.
GeneralCore
TalentCore
Tier 5
Weapon Virtuoso
Reduce the cost of all Basic Attacks in your deck by NEUTRAL.
GeneralCore
TalentCatalyst
Tier 5
Well Equipped
At the start of combat, equip all your Equipment cards.
WarriorCatalyst
TalentCore
Tier 6
Alcars' Rage
Whenever you foe gains Anger, gain an equal amount.
GeneralCore
TalentMetamorphosis
Tier 6
Angelic Form
Ascend once at the start of combat.
Arcanist · WarriorMetamorphosis
TalentCore
Tier 6
Apotheosis
Convert the cost of Divine cards to HOLY, then remove all non-HOLY cards and add Exalt. Lose all attributes and gain HOLYHOLYHOLYHOLY energy instead.
GeneralCore
TalentCore
Tier 6
Battleborn
Whenever you deal damage, gain 1 Anger.
WarriorCore
TalentCore
Tier 6
Blasphemy
Turn all HOLY energy costs on cards in your deck to Blood energy
GeneralCore
TalentCore
Tier 6
Blessing of the White Rose
Gain 5 HEALTH whenever you visit an Opportunity.
GeneralCore
TalentCore
Tier 6
Bulwark
You no longer lose your Armor at the start of the turn.
GeneralCore
TalentCore
Tier 6
Clarity of Mind
The first card you draw each turn costs no energy.
GeneralCore
TalentEclypse
Tier 6
Dark Immortality
Whenever you start the turn with eight VOID, gain Salvation. While in Demonform you can no longer gain HEALTH.
GeneralEclypse
TalentCore
Tier 6
Deep Studies
At the start of combat, if you are at an EVEN amount of HEALTH, gain 5 Haste. If it's ODD, gain 10 HEALTH.
SeekerCore
TalentCore
Tier 6
Demonic Justice
When defeating a boss, gain 10 GOLD and upgrade all cards in your deck by 1.
GeneralCore
TalentCore
Tier 6
Fire Immunity
You are Immune to Burning.
GeneralCore
TalentCore
Tier 6
Fortuitous
Gain 500 Gold.
GeneralCore
TalentMetaprogress
Tier 6
Frozen Heart
At the start of your turn, gain HEALTH equal to your Frozen, then reduce your Frozen by half.
GeneralMetaprogress
TalentCore
Tier 6
Goldstrike
Gain the Legendary Weapon Goldstrike.
GeneralCore
TalentCore
Tier 6
Hemophage
Whenever your foe takes damage from Bleeding, heal an equal amount.
Rogue · HunterCore
TalentCore
Tier 6
Infusion
Imbue all Enchantments in your deck. Lose 30 Maximum HEALTH
GeneralCore
TalentCore
Tier 6
Legion Insight
Card rewards offer 1 additional card (up to 6 cards).
GeneralCore
TalentCore
Tier 6
Lifesteal Venom
Whenever your foe takes damage from Poison heal an equal amount.
RogueCore
TalentInfinitum
Tier 6
Magistracy
Draw 2 less cards at the start of your turn. Your conjurations inflict Critical Hits.
GeneralInfinitum
TalentCore
Tier 6
Offer of Abundance
Draw 2 additional cards at the start of your turn. You can no longer skip card rewards.
GeneralCore
TalentCore
Tier 6
Offer of Bargains
You get a 50% discount at the merchant. Whenever you visit a new area, all of your allies are replaced by the Merchant.
GeneralCore
TalentCore
Tier 6
Offer of Chance
Add a random keyword to each offered card reward.
GeneralCore
TalentCore
Tier 6
Offer of Chaos
Set the final confrontation to a random demonic entity.
GeneralCore
TalentCore
Tier 6
Offer of Consistency
Set the cost of all cards in your deck to cost exactly 1 NEUTRAL.
GeneralCore
TalentCore
Tier 6
Offer of Corruption
Summon The Lord of Despair as your final confrontation.
GeneralCore
TalentCore
Tier 6
Offer of Doom
At the start of your turn, draw an additional card for each round that has passed. After 4 rounds you are Slain.
GeneralCore
TalentCore
Tier 6
Offer of Duets
Add a copy of every card in your deck to your deck. The copy gains a random keyword.
GeneralCore
TalentCore
Tier 6
Offer of Emulation
Monster cards appear in card rewards.
GeneralCore
TalentCore
Tier 6
Offer of Energy
Shuffle the cost of all cards offered in card rewards. They gain the Unique keyword.
GeneralCore
TalentCore
Tier 6
Offer of Fatalism
Heal to full HEALTH. You can no longer see your current or Maximum HEALTH
GeneralCore
TalentCore
Tier 6
Offer of Flux
You can no longer reroll talents. Card rewards offer 3 additional cards (up to 6 cards).
GeneralCore
TalentCore
Tier 6
Offer of Forging
Whenever you upgrade a card, upgrade it between -2 and +3 instead.
GeneralCore
TalentCore
Tier 6
Offer of Glory
Upgrade all card rewards by the Overkill. All cards upgraded this way gain the Untempered keyword.
GeneralCore
TalentCore
Tier 6
Offer of Greed
Gain double the gold you find during this run. Whenever you find gold, you take an equal amount of damage.
GeneralCore
TalentCore
Tier 6
Offer of Health
Lose 20 Maximum HEALTH. Start next run with 20 Additional Maximum HEALTH.
GeneralCore
TalentCore
Tier 6
Offer of Honor
Set the current run to a higher difficulty. (Not active on Story difficulty).
GeneralCore
TalentCore
Tier 6
Offer of Identity
Set your class to a random class. All cards in your deck are converted to Neutral energy costs.
GeneralCore
TalentCore
Tier 6
Offer of Insight
Start next game 1XP from level 2. (Not active in Sunforge or Weekly Challenge runs).
GeneralCore
TalentCore
Tier 6
Offer of Interest
Whenever you gain gold, upgrade a random card by an equal amount. At the end of combat, remove all upgrades from cards in your deck.
GeneralCore
TalentCore
Tier 6
Offer of Iron
Convert all upgrades on cards in your deck to Maximum HEALTH (all upgrades).
GeneralCore
TalentCore
Tier 6
Offer of Life
Double your Maximum HEALTH. Your foes start with double HEALTH.
GeneralCore
TalentCore
Tier 6
Offer of Lunacy
Change all cards in your deck unpredictably.
GeneralCore
TalentCore
Tier 6
Offer of Magic
Imbue any Enchantment you acquire through card rewards. Foes start with a random enchantment for each enchantment you have imbued (imbues).
GeneralCore
TalentCore
Tier 6
Offer of Mischief
At the start of combat, add a Prank for each level to both your and your foe's deck.
GeneralCore
TalentCore
Tier 6
Offer of Pairs
Remove all Grounded and Unique keywords of cards in your deck. Then, half of the cards in your deck become copies of other cards in your deck.
GeneralCore
TalentCore
Tier 6
Offer of Paranoia
Opportunities no longer vanish if not picked. Areas contain one less campfire.
GeneralCore
TalentCore
Tier 6
Offer of Petrification
From the next area onwards, your allies will be replaced by random Shrines.
GeneralCore
TalentCore
Tier 6
Offer of Power
All card rewards are upgraded by 10. At the start of combat, take damage for every upgrade on cards in your deck (all upgrades).
GeneralCore
TalentCore
Tier 6
Offer of Pride
Add a random Malignancy to your current run.
GeneralCore
TalentCore
Tier 6
Offer of Progress
Double the amount of Fateshards earned during this run if you win. If you lose, you gain none.
GeneralCore
TalentCore
Tier 6
Offer of Revision
Exchange your current deck with a deck in your archives. They do not retain any modifications except for their Upgrades.
GeneralCore
TalentCore
Tier 6
Offer of Rot
Summon the Queen of Rot as your final Confrontation.
GeneralCore
TalentCore
Tier 6
Offer of Sanity
Summon the Cosmic Eternity as your final confrontation.
GeneralCore
TalentCore
Tier 6
Offer of Shrouds
Your foe's HEALTH is hidden. After defeating a foe, gain HEALTH equal to 10 minus the Overkill.
GeneralCore
TalentCore
Tier 6
Offer of Souls
Gain 100 souls. While you have Souls, you can no longer gain HEALTH.
GeneralCore
TalentCore
Tier 6
Offer of Steel
Set the cooldown of your weaponpower to anywhere between 1 and 6 combats.
GeneralCore
TalentCore
Tier 6
Offer of Trades
Start next game with a Tradepost. (Not active in Sunforge or Weekly Challenge runs)
GeneralCore
TalentCore
Tier 6
Offer of Tricks
Shuffle the keywords of all cards in your card rewards.
GeneralCore
TalentCore
Tier 6
Offer of Trophies
Combats offer between 1 to 6 card rewards.
GeneralCore
TalentCore
Tier 6
Offer of Veils
Whenever you deal damage, draw a card. You only draw 1 card at the start of your turn.
GeneralCore
TalentCore
Tier 6
Offer of Velocity
Whenever you play a card, draw a card and lose health for each other card you played during that turn.
GeneralCore
TalentCore
Tier 6
Offer of Wisdom
All text on cards is hidden. Gain +50% experience.
GeneralCore
TalentCore
Tier 6
Omniscience
Draw +3 cards per round.
GeneralCore
TalentCore
Tier 6
Picture of Health
Double your Maximum health. (You do not heal for the additional Health gained).
GeneralCore
TalentEclypse
Tier 6
Pirate Parlour
Start each combat with access to the Pirate Parlour, offering unique Pirate merchandise!
RogueEclypse
TalentCore
Tier 6
Purity
Remove all Corruptions from your deck. At the start of your turn, Cleanse one of your Afflictions.
GeneralCore
TalentCore
Tier 6
Redemption
When you would die, heal 50% of your health instead, then lose this talent.
GeneralCore
TalentEclypse
Tier 6
Steel Vitals
Whenever you Slay an enemy, gain Maximum HEALTH equal to 5% of your HEALTH.
GeneralEclypse
TalentEclypse
Tier 6
Sworn to Vengeance
When you would die, heal 50% of your health instead, then lose this talent
GeneralEclypse
TalentCore
Tier 6
Trovan's Blessing
Whenever you gain gold, gain an equal amount of HEALTH.
GeneralCore
TalentCore
Tier 6
Undead
You are immune to Bleeding and Stunned.
GeneralCore
TalentCore
Tier 6
Unimpressed
Whenever you use your weapon power, start next combat with 1 Bolster. While you are Bolstered you are immune to Fear.
GeneralCore
TalentCore
Tier 6
Warlord
Your Melee actions deal my max health% damage (based on your Maximum Health).