Dawncaster
Codex Database
Every Dawncaster card, searchable and filterable by rarity, type, banner and expansion.
Class
Expansion
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CardMetamorphosis
Draw a card. It costs no energy. Perform 1.
CardMetaprogress
Dispel a random Blessing.
If a blessing was dispelled this way gain INT
CardCatalyst
Pay stored value GOLD:
Delve a HOLY card and add it to your deck.
CardSynthesis
Deal 5 damage.
On Hit: Adapt this.
CardCore
Discard a card,
then gain DEX DEX DEX.
CardCore
Gain DEX equal to your current Performance.
Finale: Draw cards equal your DEX. Charges (1 ÷ 1).
CardMetamorphosis
Gain 1 Haste.
Ambush: Your next Melee action this turn inflicts a Critical Hit.
CardCore
Gain upgrade bonus + 3 Armor.
Frenzy: Enable a random Equipment. Upgradeable.
Utility · Basic Attack
CommonCardSynthesis
Summon a Follower.
If you already have a Companion, it Acts instead. Grounded. Memorized.
CardCatalyst
Deal 1 to temp value + 1 damage.
After you play a Lightning card, lower this cost by 1 and increase the damage range by 10. Chain.
CardCore
Inflict Burning equal to the last damage dealt (last damage).
CardInfinitum
Gain Stagger equal to the last damage you dealt, then transfer your Stagger to your foe (last damage).
CardCore
Gain DEX and Evasion.
CardEclypse
Choose one:
Gain DEX and Evasion or
Gain INT and Focus.
Gain both if Memorized.
CardCore
Deal [current value+3] damage.
Start of Turn: Increase the damage by 3. Ambush: Critical Hit. Persistent.
CardCore
Conjure a random Potion for every 5 energy you spend. Unique.
Utility · Enchantment
LegendaryCardCatalyst
Your next Magic Action this turn inflicts a Critical Hit
Utility · Action
LegendaryCardCatalyst
Deal 5 damage.
On Hit: Your foe can't gain Blessings this round.
Darkness 7.
CardEclypse
Choose a card in your deck. If it has Memorized, destroy it. If it does not, add Memorized. Charges (1 ÷ 1).
CardCatalyst
This combat, after you play a Lightning Action, gain Chain for each Lightning Action played that turn (magic actions played). Unique.
Utility · Enchantment
RareCardEclypse
Set your foe's HEALTH to 1.
Can be played after playing 20 − current value Cursed cards. Unique. Persistent.
Utility · Action
LegendaryCardCore
This turn, your magic actions deal upgrade bonus + 1 additional damage each time you trigger an Attunement. Upgradeable.
CardCore
Lose HEALTH equal to your highest Affliction, then Cleanse it.
CardEclypse
Draw a card.
After you cast this (current value ÷ 4) times, shuffle a Deadly Effigy into your foe's discardpile. Heavy.
Utility · Action
LegendaryCardCatalyst
Delve and play a Totem.
Ancestral: Summon two more random Totems.
CardMetamorphosis
Discard all cards in hand.
Shift into Form of the Dragon.
If you were in Form of the Dragon already, draw 5 cards.
CardInfinitum
On Draw: Gain upgrade bonus Slow
and upgrade this by 1.
One Use: The next Basic Attack you play is upgraded by upgrade bonus. Unique. Grounded. Heavy.
Utility · Artifact
LegendaryCardSynthesis
This combat, whenever you complete a Performance or Hymn gain 1 HEALTH and HOLY. Unique.
CardCore
Dispel your foe's Blessings, then deal 10 damage.
Ready after 3 turns. Speed up the timer when you use a Charge. Persistent.
CardMetamorphosis
Deal 3 damage.
Transform the next non-Anyform Claw card you play into an Anyform Claw.
Discard: Deal 3 damage.
CardCatalyst
Deal 3 damage twice.
While in Darkness, inflict 3 Bleeding.
CardCatalyst
Bury current value + 1 card(s).
Conjure a Solar Lance
for every card buried.
Synergy. Persistent.
CardCatalyst
Discard your hand then summon an equal amount of Clones and gain 2 Barrier for each of your Clones.
Utility · Action
LegendaryCardCore
Deal 8 damage.
Increase the cost of all cards in hand by NEUTRAL.
Melee · Basic Attack
CommonCardCatalyst
This combat, your next Magic Action inflicts a Critical Hit after you trigger your Attunement. Unique.
Utility · Enchantment
RareCardCatalyst
One Use:
Add any Basic Attack
to your deck.
CardCore
Dispel a random Blessing.
Deal 3 damage.
CardCatalyst
Deal 1 damage.
Repeat for each Arcane Barrage you've played this combat (value). Mergecraft 1.
CardCore
This combat, whenever you play a Melee Action, conjure a free random Magic Action. Unique.
Utility · Enchantment
LegendaryCardCore
Gain 1 Focus.
Shoot a Stardart.
Repeat for each time this was Foretold (current value).
Ranged · Basic Attack
RareCardCore
This combat, conjure a free Lightning Bolt card at the start of your turn. Unique.
Utility · Enchantment
UncommonCardInfinitum
One Use: Delve a Mergecraft card and add it to your deck
CardInfinitum
Deal 3 damage.
Free when conjured.
Mergecraft 3.
CardInfinitum
Deal 1 − upgrade bonus damage (upgrade bonus + 1) times.
Upgrades improve the number of attacks instead of damage. Mergecraft 1.
CardInfinitum
Deal 1 damage.
Free when conjured.
Conjure a base copy at the start of next combat.
CardCore
Make a Basic Attack.
Flow (actions played ÷ 3): Conjure a random Magic Action and reduce its cost to 0.
CardInfinitum
Foretell foretell + 3.
Scholar: Conjure a free copy of any Magic Action revealed.
CardCore
An arcane ward shields you from the ire of the outerworldly being that roams this realm. Unique.
Utility · Enchantment
CommonCardCore
Gain stored value + 2 Barrier. Permanently improve the Barrier gained by 2 after you play this. Unique.
CardCore
Deal 2 damage.
Echo your next non-basic Magic action this turn.
Magic · Basic Attack
CommonCardCatalyst
Gain INT and Focus.
While this is in your deck, rewards include cards that cost INT.
CardCatalyst
Gain Zeal for each HOLY.
Gain Impervious if you have a Code in play.
CardCatalyst
Draw a card.
Repeat for each active Equipment (equipments).
CardSynthesis
All damaging Divine cards gain an Adaptation slot for each of your Scars, then Adapt all Divine actions.
CardMetaprogress
This combat, gain 2 HEALTH and INT for every third non-conjured Common card you play. Unique. Memorized.
Utility · Enchantment
CommonCardMetamorphosis
Inflict Burning equal to the cards you've buried this combat (cards buried).
CardCore
Start of Turn
Gain 5 HEALTH. Unique.
Utility · Enchantment
LegendaryCardCore
Start of Turn:
Gain 1 Ward. Unique.
Utility · Enchantment
LegendaryCardCore
Your attacks deal additional damage equal to your HEALTH (my current health). You are Slain at the end of your turn. Unique.
Utility · Enchantment
RareCardCore
Start of Turn.
Conjure a random Virtue. Unique.
Utility · Enchantment
Legendary