Dawncaster

Codex Database

Every Dawncaster card, searchable and filterable by rarity, type, banner and expansion.

Card data and artwork by Blightbane

Class
Expansion

1,483 cards

CardMetamorphosis
Abracardabra

Abracardabra

Draw a card. It costs no energy. Perform 1.

Utility · Action

Common
CardMetaprogress
Absorb Magic

Absorb Magic

Dispel a random Blessing.
If a blessing was dispelled this way gain INT

Magic · Action

Uncommon
CardCatalyst
Acquisition

Acquisition

Pay stored value GOLD:
Delve a HOLY card and add it to your deck.

Utility · Action

Common
CardSynthesis
Adaptive Edge

Adaptive Edge

Deal 5 damage.
On Hit: Adapt this.

Melee · Action

Rare
CardCore
Adrenaline

Adrenaline

Discard a card,
then gain DEX DEX DEX.

Utility · Action

Common
CardCore
Adrenaline Rush

Adrenaline Rush

Gain DEX equal to your current Performance.
Finale: Draw cards equal your DEX. Charges (1 ÷ 1).

Utility · Action

Rare
CardMetamorphosis
Advance

Advance

Gain 1 Haste.
Ambush: Your next Melee action this turn inflicts a Critical Hit.

Utility · Action

Common
CardCore
Aegis

Aegis

Gain upgrade bonus + 3 Armor.
Frenzy: Enable a random Equipment. Upgradeable.

Utility · Basic Attack

Common
CardSynthesis
Aeternal Summons

Aeternal Summons

Summon a Follower.
If you already have a Companion, it Acts instead. Grounded. Memorized.

Divine · Action

Rare
CardCatalyst
Aethershock

Aethershock

Deal 1 to temp value + 1 damage.
After you play a Lightning card, lower this cost by 1 and increase the damage range by 10. Chain.

Magic · Action

Uncommon
CardCore
Afterburn

Afterburn

Inflict Burning equal to the last damage dealt (last damage).

Magic · Action

Uncommon
CardInfinitum
Aftershock

Aftershock

Gain Stagger equal to the last damage you dealt, then transfer your Stagger to your foe (last damage).

Utility · Action

Rare
CardCore
Agile

Agile

Gain DEX and Evasion.

Utility · Action

Common
CardEclypse
Agile Mind

Agile Mind

Choose one:
Gain DEX and Evasion or
Gain INT and Focus.
Gain both if Memorized.

Utility · Action

Common
CardCore
Aimed Shot

Aimed Shot

Deal [current value+3] damage.
Start of Turn: Increase the damage by 3. Ambush: Critical Hit. Persistent.

Ranged · Action

Uncommon
CardCore
Alchemic Presence

Alchemic Presence

Conjure a random Potion for every 5 energy you spend. Unique.

Utility · Enchantment

Legendary
CardCatalyst
Alignment

Alignment

Your next Magic Action this turn inflicts a Critical Hit

Utility · Action

Legendary
CardCatalyst
Alone in the Dark

Alone in the Dark

Deal 5 damage.
On Hit: Your foe can't gain Blessings this round.
Darkness 7.

Melee · Action

Common
CardEclypse
Alter Memory

Alter Memory

Choose a card in your deck. If it has Memorized, destroy it. If it does not, add Memorized. Charges (1 ÷ 1).

Utility · Action

Rare
CardCatalyst
Amp Up

Amp Up

This combat, after you play a Lightning Action, gain Chain for each Lightning Action played that turn (magic actions played). Unique.

Utility · Enchantment

Rare
CardEclypse
Amphibify

Amphibify

Set your foe's HEALTH to 1.
Can be played after playing 20 − current value Cursed cards. Unique. Persistent.

Utility · Action

Legendary
CardCore
Amplification

Amplification

This turn, your magic actions deal upgrade bonus + 1 additional damage each time you trigger an Attunement. Upgradeable.

Utility · Action

Rare
CardCore
Anathema

Anathema

Lose HEALTH equal to your highest Affliction, then Cleanse it.

Divine · Action

Legendary
CardEclypse
Ancient Curse

Ancient Curse

Draw a card.
After you cast this (current value ÷ 4) times, shuffle a Deadly Effigy into your foe's discardpile. Heavy.

Utility · Action

Legendary
CardCatalyst
Ancient Markings

Ancient Markings

Delve and play a Totem.
Ancestral: Summon two more random Totems.

Utility · Action

Common
CardMetamorphosis
Ancient Stirrings

Ancient Stirrings

Discard all cards in hand.
Shift into Form of the Dragon.
If you were in Form of the Dragon already, draw 5 cards.

Utility · Action

Rare
CardInfinitum
Ancient Whetstone

Ancient Whetstone

On Draw: Gain upgrade bonus Slow
and upgrade this by 1.
One Use: The next Basic Attack you play is upgraded by upgrade bonus. Unique. Grounded. Heavy.

Utility · Artifact

Legendary
CardSynthesis
Angelic Choir

Angelic Choir

This combat, whenever you complete a Performance or Hymn gain 1 HEALTH and HOLY. Unique.

Divine · Enchantment

Rare
CardCore
Antimage Bomb

Antimage Bomb

Dispel your foe's Blessings, then deal 10 damage.
Ready after 3 turns. Speed up the timer when you use a Charge. Persistent.

Ranged · Action

Legendary
CardMetamorphosis
Anyform Claw

Anyform Claw

Deal 3 damage.
Transform the next non-Anyform Claw card you play into an Anyform Claw.
Discard: Deal 3 damage.

Melee · Action

Common
CardCatalyst
Apex Strike

Apex Strike

Deal 3 damage twice.
While in Darkness, inflict 3 Bleeding.

Melee · Action

Uncommon
CardCatalyst
Apocalypse

Apocalypse

Bury current value + 1 card(s).
Conjure a Solar Lance
for every card buried.
Synergy. Persistent.

Divine · Action

Rare
CardCatalyst
Aquatic Phalanx

Aquatic Phalanx

Discard your hand then summon an equal amount of Clones and gain 2 Barrier for each of your Clones.

Utility · Action

Legendary
CardCore
Arboreal Claws

Arboreal Claws

Deal 8 damage.
Increase the cost of all cards in hand by NEUTRAL.

Melee · Basic Attack

Common
CardCatalyst
Arcane Alignment

Arcane Alignment

This combat, your next Magic Action inflicts a Critical Hit after you trigger your Attunement. Unique.

Utility · Enchantment

Rare
CardCatalyst
Arcane Anvil

Arcane Anvil

One Use:
Add any Basic Attack
to your deck.

Utility · Item

Uncommon
CardCore
Arcane Arrow

Arcane Arrow

Dispel a random Blessing.
Deal 3 damage.

Ranged · Action

Rare
CardCatalyst
Arcane Barrage

Arcane Barrage

Deal 1 damage.
Repeat for each Arcane Barrage you've played this combat (value). Mergecraft 1.

Magic · Action

Common
CardCore
Arcane Blades

Arcane Blades

This combat, whenever you play a Melee Action, conjure a free random Magic Action. Unique.

Utility · Enchantment

Legendary
CardCore
Arcane Bow

Arcane Bow

Gain 1 Focus.
Shoot a Stardart.
Repeat for each time this was Foretold (current value).

Ranged · Basic Attack

Rare
CardCore
Arcane Coil

Arcane Coil

This combat, conjure a free Lightning Bolt card at the start of your turn. Unique.

Utility · Enchantment

Uncommon
CardInfinitum
Arcane Inkwell

Arcane Inkwell

One Use: Delve a Mergecraft card and add it to your deck

Utility · Item

Legendary
CardInfinitum
Arcane Lance

Arcane Lance

Deal 3 damage.
Free when conjured.
Mergecraft 3.

Magic · Action

Common
CardInfinitum
Arcane Missiles

Arcane Missiles

Deal 1 − upgrade bonus damage (upgrade bonus + 1) times.
Upgrades improve the number of attacks instead of damage. Mergecraft 1.

Magic · Action

Common
CardInfinitum
Arcane Ripple

Arcane Ripple

Deal 1 damage.
Free when conjured.
Conjure a base copy at the start of next combat.

Magic · Action

Rare
CardCore
Arcane Slice

Arcane Slice

Make a Basic Attack.
Flow (actions played ÷ 3): Conjure a random Magic Action and reduce its cost to 0.

Utility · Action

Common
CardInfinitum
Arcane Visions

Arcane Visions

Foretell foretell + 3.
Scholar: Conjure a free copy of any Magic Action revealed.

Utility · Action

Rare
CardCore
Arcane Ward

Arcane Ward

An arcane ward shields you from the ire of the outerworldly being that roams this realm. Unique.

Utility · Enchantment

Common
CardCore
Arcane Warding

Arcane Warding

Gain stored value + 2 Barrier. Permanently improve the Barrier gained by 2 after you play this. Unique.

Magic · Action

Rare
CardCore
Arcane Weaver

Arcane Weaver

Deal 2 damage.
Echo your next non-basic Magic action this turn.

Magic · Basic Attack

Common
CardCatalyst
Arcanist's Locket

Arcanist's Locket

Gain INT and Focus.
While this is in your deck, rewards include cards that cost INT.

Utility · Item

Uncommon
CardCatalyst
Ardor

Ardor

Gain Zeal for each HOLY.
Gain Impervious if you have a Code in play.

Divine · Action

Common
CardCatalyst
Artificer's Insight

Artificer's Insight

Draw a card.
Repeat for each active Equipment (equipments).

Utility · Action

Rare
CardSynthesis
Ascended Arsenal

Ascended Arsenal

All damaging Divine cards gain an Adaptation slot for each of your Scars, then Adapt all Divine actions.

Utility · Action

Rare
CardMetaprogress
Ascetic

Ascetic

This combat, gain 2 HEALTH and INT for every third non-conjured Common card you play. Unique. Memorized.

Utility · Enchantment

Common
CardMetamorphosis
Ashes to Ashes

Ashes to Ashes

Inflict Burning equal to the cards you've buried this combat (cards buried).

Divine · Action

Rare
CardCore
Aspect of Compassion

Aspect of Compassion

Start of Turn
Gain 5 HEALTH. Unique.

Utility · Enchantment

Legendary
CardCore
Aspect of Courage

Aspect of Courage

Start of Turn:
Gain 1 Ward. Unique.

Utility · Enchantment

Legendary
CardCore
Aspect of Vengeance

Aspect of Vengeance

Your attacks deal additional damage equal to your HEALTH (my current health). You are Slain at the end of your turn. Unique.

Utility · Enchantment

Rare
CardCore
Aspect of Wisdom

Aspect of Wisdom

Start of Turn.
Conjure a random Virtue. Unique.

Utility · Enchantment

Legendary